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Article #1111

Re: Compiling Unidraw under 2.6

#1111
From: John Vlissides
Date: Thu, 09 May 1991 14:09
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> I  need to be  able to compile  Unidraw under InterViews  2.6 and need
> advice  on  how to approach  this.  One way would  be to  use the  0.4
> snapshot and live without  the bug  fixes  and enhancements  that were
> made since.  Another approach  would be to  take the 3.0  beta Unidraw
> and convert  any 3.0 class references back  to their 2.6 counterparts.
> Since   Unidraw is still  Interactor  based   I don't believe that the
> second approach  would   be as involved as   it  sounds (a quick  scan
> through  the header  files     revealed only  one  new-to-3.0    class
> reference).

The right way to go is to take the 3.0 version of Unidraw and graft it
into your 2.6 source tree.  You'll need to change the Imakefiles and
Makefiles, but once that's done you can simply let the compiler find
any incompatibilities for you.  There won't be that many, and the
fixes should be obvious.
--
John Vlissides
Computer Systems Lab
Stanford University
vlis@interviews.stanford.edu
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References: <9105090634.AA03617@cscwam.umd.edu>

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From: vlis@lurch.stanford.edu (John Vlissides)
Newsgroups: comp.windows.interviews
Subject: Re: Compiling Unidraw under 2.6
Message-ID: <VLIS.91May9100910@lurch.stanford.edu>
Date: 9 May 91 14:09:10 GMT
References: <9105090634.AA03617@cscwam.umd.edu>
Sender: news@leland.Stanford.EDU (Mr News)
Organization: stanford university
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In-Reply-To: deborah@WAM.UMD.EDU's message of 9 May 91 06:34:10 GMT