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Article View: comp.windows.interviews
Article #587

IV2.6/World/Scene questions

#587
From: Turnando Fuad
Date: Thu, 03 Sep 1992 23:04
42 lines
1780 bytes
I am learning IV2.6 and are still trying to figure out how the various interactors
interact. I would appreciate any help in figuring out why the code listed below
doesn't work. Thanks for the help in advance.


--------------------------------------------------------------------------------
#include <InterViews/world.h>
#include <InterViews/box.h>
#include <InterViews/glue.h>
#include <InterViews/message.h>

// class myScene: public MonoScene
class myScene: public Scene
{
};

void main()
{
   
   World *world = new World;
   myScene *scene = new myScene;
   Interactor *myBox = new HBox(
				new VGlue(1,vfil),
				new Message("Hello World"),
				new VGlue(1,vfil));
	
   scene->Insert(myBox);
   world->Insert(scene);	
   world->Raise(scene);// Doesn't this make scene the top level interactor?

   world->Run();				
	
   // The window that is displayed does not reflect myBox when myScene is
   // is a subclass of Scene.
}
---------------------------------------------------------------------------------	

--
Turnando Fuad 				Internet: fuad@eecs.ucdavis.edu
CIPIC (Center for Image Processing and Integrated Computing) 
University of California		
Davis, CA 95616				Phone: (916)752-2387
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From: fuad@madrone.eecs.ucdavis.edu (Turnando Fuad)
Newsgroups: comp.windows.interviews
Subject: IV2.6/World/Scene questions
Keywords: interviews
Message-ID: <16609@ucdavis.ucdavis.edu>
Date: 3 Sep 92 23:04:55 GMT
Sender: usenet@ucdavis.ucdavis.edu
Reply-To: fuad@madrone.eecs.ucdavis.edu (Turnando Fuad)
Organization: Center for Image Processing and Integrated Computing/UC Davis
Lines: 42