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Article #866Re: creating a simple graphical editor using ibuild
From: Steve Tang
Date: Fri, 12 Apr 1991 22:10
Date: Fri, 12 Apr 1991 22:10
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Currently (the beta ibuild) doesn't support the creation of graphical editors, partly because ibuild's code generation doesn't support unidraw objects. But ibuild does help in defining the look of the editor (pull down menus etc) and wherever a new object (something not defined or supported by ibuild) needs to be created, you can create a hole by putting a rigid HGlue and a rigid VGlue into an HBox and wrap the hole in a MonoScene subclass object so that later on you can insert your GraphicBlock or Viewer object in it. The MonoScene subclass object can subsequently control the inserted object. Steve
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arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!stanford.edu!BRAUN.STANFORD.EDU!tangShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!stanford.edu!BRAUN.STANFORD.EDU!tang From: tang@BRAUN.STANFORD.EDU (Steve Tang) Newsgroups: comp.windows.interviews Subject: Re: creating a simple graphical editor using ibuild Message-ID: <9104122210.AA15793@braun.Stanford.EDU> Date: 12 Apr 91 22:10:46 GMT Sender: news@shelby.stanford.edu (USENET News System) Organization: Internet-USENET Gateway at Stanford University Lines: 12