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Article #811

The Problem with Pixels

#811
From: Mike O'Dell
Date: Fri, 05 Feb 1988 18:53
44 lines
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The problem with any window system (SUNview or X,
ferinstance) which does pixels is that it knows
the screen resolution.  This means that if you
develop a nice interface on a SUN 3/160, but
are going to deliver it on a SUN 3/260,
SURPRISE!!! When you bring it up on the 260,

	YOU CAN'T READ THE SCREEN

because the pixels shrunk 30%!!
This is particularly painful with fonts.

With NeWS, this DOESN'T HAPPEN because
you never deal with screen resolution -
you represent how big you want it to
really be.  If the server changes
resolution, NOTHING BREAKS.

As a person who makes a living building
systems which get shipped to end-users,
this kind of crap makes life difficult.
I would like my programmers to be
able to work on building the systems
without having to give them the same
hardware it's going to run on.  But
I guess in other worlds, everyone uses
the same hardware and noone cares about
whether software really works when moved
to a different environment. Note that I
did NOT say "can be made to work with
sufficient screwing around."  I said
"works" - out of the box, unmodified,
on color or b&w, at 72, 80, 100, 120,
200, or 300 dpi monitors (yes, kiddies, t
here are 300 dpi monitors in the world).

So, if these pixel-based systems ever 
evolve enough device independence to
cope with the world as it is,
let me know.

Until then, pass the Postscript.

	-Mike O'Dell
Technical Details
Message-ID: <6134@uunet.UU.NET>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!mo

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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!mo
From: mo@uunet.UU.NET (Mike O'Dell)
Newsgroups: comp.windows.misc
Subject: The Problem with Pixels
Message-ID: <6134@uunet.UU.NET>
Date: 5 Feb 88 18:53:50 GMT
Organization: UUNET Communications Services, Arlington, VA
Lines: 44