Thread View: comp.windows.misc
7 messages
7 total messages
Started by Andreas C. Lemke
Sun, 27 Mar 1988 17:18
pie menus
Author: Andreas C. Lemke
Date: Sun, 27 Mar 1988 17:18
Date: Sun, 27 Mar 1988 17:18
29 lines
1315 bytes
1315 bytes
I've heard of a (new) kind of menus in which items are arranged like a
pie chart. The menu pops up with the mouse cursor in the center so
that each item can be reached by moving the mouse in the corresponding
direction. This supposedly improves performance for skilled users who
know which item is where. Accessing an item in a regular vertical
list menu requires more feedback from the eye to tell whether the
correct item has been reached.
My idea is that they look something like this:
-----------------
| \item1/ |
| \ / |
|item6 \ / item2|
|-------*-------|
|item5 / \ item3|
| / \ |
| /item4\ |
-----------------
Do pie menus exist? On which system? How are labels arranged? Are
they really better than linear menus? Is it more difficult (slower) for a
*novice* to find an item in such a circular arrangement?
--
..................
... andreas ..:-).
..................
Re: pie menus
Author: Bob Sutterfield
Date: Sun, 27 Mar 1988 19:00
Date: Sun, 27 Mar 1988 19:00
11 lines
1053 bytes
1053 bytes
In article <5104@sigi.Colorado.EDU> andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes: >Do pie menus exist? On which system? Yes, on NeWS 1.0, and possibly by now on NeWS 1.1, though I haven't seen them running there yet or heard news of the update being available. Talk to their author, Don Hopkins (don@brillig.umd.edu), who is also NeWS-makers-request. They're quite nifty, indeed. -=- Bob Sutterfield, Department of Computer and Information Science The Ohio State University; 2036 Neil Ave. Columbus OH USA 43210-1277 bob@cis.ohio-state.edu or ...!cbosgd!osu-cis!bob
Re: pie menus
Author: Ken Lee
Date: Sun, 27 Mar 1988 23:36
Date: Sun, 27 Mar 1988 23:36
14 lines
1003 bytes
1003 bytes
In article <5104@sigi.Colorado.EDU> andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes: >I've heard of a (new) kind of menus in which items are arranged like a >pie chart. I seem to remember Apple doing some research into pie menus. Unfortunately, I don't know if this was original and don't have any references. There is an implementation for NeWS. Off hand, I'd think that they'd take much more screen space than traditional popups, so any cognitive advantage would be a trade-off. Ken -- What's the difference between a used car salesman and a computer salesman? The used car salesman knows when he's lying.
Re: pie menus
Author: lyn bartram
Date: Mon, 28 Mar 1988 16:50
Date: Mon, 28 Mar 1988 16:50
19 lines
1625 bytes
1625 bytes
In article <5104@sigi.Colorado.EDU> andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes: >I've heard of a (new) kind of menus in which items are arranged like a >pie chart. The menu pops up with the mouse cursor in the center so >that each item can be reached by moving the mouse in the corresponding >direction. >Do pie menus exist? On which system? How are labels arranged? Are >they really better than linear menus? Is it more difficult (slower) for a >*novice* to find an item in such a circular arrangement? I have seen work done using pie menus and variations on such for a while. Ben Schneiderman of the University of Maryland has done work in this field. In our own lab at the University of Waterloo, several applications use hexagonal menus and pie menus - specifically paint programs and 3D modelling applications. From a designer's point of view, they facilitate the provision of nested menu levels: from the user's point of view, they provide a "relative" motor memory demand (direction of menu selection) rather than an "absolute" requirement (location of menu item on screen). This is asserted to have much less cognitive overload ( there are references for this assertion, but i don't have them on hand. )
Re: pie menus
Author: David Lewis
Date: Mon, 28 Mar 1988 20:07
Date: Mon, 28 Mar 1988 20:07
46 lines
3078 bytes
3078 bytes
In article <5104@sigi.Colorado.EDU>, andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes:
> I've heard of a (new) kind of menus in which items are arranged like a
> pie chart. The menu pops up with the mouse cursor in the center so
> that each item can be reached by moving the mouse in the corresponding
> direction. This supposedly improves performance for skilled users who
> know which item is where. Accessing an item in a regular vertical
> list menu requires more feedback from the eye to tell whether the
> correct item has been reached.
> My idea is that they look something like this:
> -----------------
> | \item1/ |
> | \ / |
> |item6 \ / item2|
> |-------*-------|
> |item5 / \ item3|
> | / \ |
> | /item4\ |
> -----------------
> Do pie menus exist? On which system? How are labels arranged? Are
> they really better than linear menus? Is it more difficult (slower) for a
> *novice* to find an item in such a circular arrangement?
> ... andreas ..:-).
I've been thinking of writing one of these circular menus for X11R2 since
seeing a taped demonstration of one shown by Ben Schneiderman (of
"Designing the User Interface" fame) on some unspecified system; I think
it was an Apple II or Atari micro. I was planning to have the outside
circular. There is a small dead spot in the center. Note that this
arrangement allows for two-item selection; for example, which pie
slice you are in could select color, and how far out from the center
you are in could select intensity; or the wedge selects the font and the
distance selects the type size.
Andreas, they exist, but I don't know of any commercial implementation.
Problems that I am running into: 1) How to fit the label into the box.
2) How to deal with a menu containing a large number of items.
Quite coincidentally, my group today interviewed a PhD in Human Factors,
and in discussion of user interaction styles this question came up.
She said that this sort of menu is useful only for certain situations:
where the labels are VERY short; where the labels are clearly attached
to something (example: a,b,c,d,e for a multiple-choice answer); or
for graphic use in choosing color or something similar. They'd
also be useful in a menu with icons. They're also useful in situations
in which the menu is not ordered (as long as it fits the other requirements);
otherwise, the eye has trouble deciding which pie wedge to scan first.
--
David B. Lewis {ihnp4,allegra,ulysses,rutgers!mtune}!homxc!lewisd
"New Jersey -- Landfill of Enchantment"
Re: pie menus
Author: Mark Callow
Date: Thu, 31 Mar 1988 19:25
Date: Thu, 31 Mar 1988 19:25
24 lines
1568 bytes
1568 bytes
In article <8891@tut.cis.ohio-state.edu>, bob@allosaur.cis.ohio-state.edu (Bob Sutterfield) writes:
> In article <5104@sigi.Colorado.EDU> andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes:
> >Do pie menus exist? On which system?
>
> Yes, on NeWS 1.0, and possibly by now on NeWS 1.1, though I haven't
The National Film Board of Canada has an RGBA paint program (whose
name I can't remember) written by Terry Higgins that uses pie menus.
Terry has put together a beautiful implementation of the idea. He did
it before Don Hopkins too.
Terry's pie menus are small. They use symbols instead of text. A
power user can make a selection simply by making the gesture (pen down,
slide in direction of selection, pen) with the bitpad stylus. The
menu won't appear if the gesture is completely quickly.
His RGBA Paint Program runs on a Silicon Graphics Iris and is very
swell indeed.
--
From the TARDIS of Mark Callow
msc@sgi.sgi.com, ...{ames,decwrl,sun}!sgi!msc
"There is much virtue in a window. It is to a human being as a frame is to
a painting, as a proscenium to a play. It strongly defines its content."
Re: pie menus
Author: Don Hopkins
Date: Tue, 05 Apr 1988 06:25
Date: Tue, 05 Apr 1988 06:25
151 lines
8267 bytes
8267 bytes
In article <1727@homxc.UUCP> lewisd@homxc.UUCP (David Lewis) writes:
>In article <5104@sigi.Colorado.EDU>, andreas@sigi.Colorado.EDU (Andreas C. Lemke) writes:
>> I've heard of a (new) kind of menus in which items are arranged like a
>> pie chart. The menu pops up with the mouse cursor in the center so
>> that each item can be reached by moving the mouse in the corresponding
>> direction. This supposedly improves performance for skilled users who
>> know which item is where. Accessing an item in a regular vertical
>> list menu requires more feedback from the eye to tell whether the
>> correct item has been reached.
>> ...
>I've been thinking of writing one of these circular menus for X11R2 since
>seeing a taped demonstration of one shown by Ben Schneiderman (of
>"Designing the User Interface" fame) on some unspecified system; I think
>it was an Apple II or Atari micro.
Ben Shneiderman was kind enough to trust me with his camera for a week
to make that video tape, which I showed at my talk at the 1987 Usenix
Computer Graphics workshop in Cambridge, Massachusetts. The tape
demonstrates three implementations of pie menus, running on a Sun 3/50
workstation: My first implementation, square pie menus hacked into the
X10 "uwm" window manager; Mark Weiser's SunView pie menus, used in his
wonderful game "SDI"; and finally my NeWS pie menus in round windows,
written in NeWS's object oriented extended PostScript, as a subclass
of LiteMenu. I'll be making a more up-to-date tape for CHI'88, soon.
>I was planning to have the outside circular.
You're going to have a hard time doing that with X11! Good luck!
>There is a small dead spot in the center. Note that this
>arrangement allows for two-item selection; for example, which pie
>slice you are in could select color, and how far out from the center
>you are in could select intensity; or the wedge selects the font and the
>distance selects the type size.
> Andreas, they exist, but I don't know of any commercial implementation.
My implementation of pie menus for NeWS is free and in the public
domain. I've just posted the source code for NeWS 1.1 pie menus to
the NeWS-makers mailing list (comp.windows.news). (Make sure you get
the bug fix I posted subsequently!) Because of the nature of NeWS,
you don't have to change applications to use pie menus -- they use
whatever is the DefaultMenu at the time they are started. So after
you've loaded in piemenu.ps, you'll get pie menus everywhere!
> Problems that I am running into: 1) How to fit the label into the box.
If you don't confine menu labels to their wedge shaped sectors, the
label layout problem is much simpler! You just need to ensure that
none of the labels overlap, and that it's visually obvious which
sector is associated with which label.
The NeWS implementation calculates an inner label radius, inside of
which it draws lines to delimit the sectors, and around the outside of
which it justifies the labels. The round menu window's radius is just
big enough to encompass all of the labels plus a border.
Labels are positioned so that (respectively) the labels on the
(left/right) side of the menu have their (right/left) edge vertically
centered at points on the inner radius, and the very (top/bottom)
labels are horizontally centered on their (bottom/top) edge. i.e.:
+---B---+
R label L
+---T---+
Labels on the (Right/Left/very Bottom/very Top) of the menu are
positioned so that point (R/L/B/T) is on the inner radius, in the
direction of the center of its sector.
The inner label radius is calculated by starting with a minimum
radius, and going around the menu checking to see of the bounding
boxes of any two adjacent labels overlap. If they do, the radius is
pushed out until they don't, and the loop is continued. Once you've
checked each pair of neighbors, the inner radius will be big enough so
that no labels will overlap. The outer menu window radius is then
calculated by finding the distance of the furthest label outer corner
from the menu center.
>2) How to deal with a menu containing a large number of items.
With both pie menus and linear menus, the fewer the items, the easier
the menus are to use. With linear menus of many items, the cursor
must move further on the average, but the target areas are the same
size as with smaller menus. With pie menus of many items, the cursor
must move the same distance, but the target areas are smaller.
However, the user may trade off cursor movement for target size, by
moving the cursor further out, to where the wedge shaped target
regions are wider! The active regions can extend out beyond the edge
of the menu window, all the way to the screen edge.
It's good practice to group items into logically related submenus, to
keep the number of items in the menu low. Pie menus work very well for
nested menu selection, especially for experienced users. They have a
nice kinesthetic feel, and make good use of muscle memory. You
remember a path through a tree of nested menus as a series of
directions, sort of like navigating from room to room in Zork. Since
menu selection is defined by direction, and delimited by mouse clicks,
you can rapidly mouse ahead through familiar menus, without having to
look at the screen. It feels somewhat like shifting gears with a
manual transmission.
> Quite coincidentally, my group today interviewed a PhD in Human Factors,
>and in discussion of user interaction styles this question came up.
>She said that this sort of menu is useful only for certain situations:
>where the labels are VERY short; where the labels are clearly attached
>to something (example: a,b,c,d,e for a multiple-choice answer); or
>for graphic use in choosing color or something similar. They'd
>also be useful in a menu with icons.
While a pie menu will generally take up more screen real estate than
the same linear menu, I find that with the layout scheme described
above, one or two word menu items work just fine. If you can plan your
menus so that long lines are near the top or bottom of the menu,
instead of to the left or right, their outer radius will tend to be
smaller.
Jack Callahan performed an experiment comparing the selection time and
error rates of pie menus and linear menus. The menus had 8 items, and
the subjects were novices without any mouse experience. Menu tasks
were classified in three categories, by the type of their selection,
as pie (N, NE, E...), linear (A, B, C...), and unclassified (Open,
Copy, Delete...). Using pie menus, the subjects made selections
faster, and with fewer errors, for all three task types.
>They're also useful in situations
>in which the menu is not ordered (as long as it fits the other requirements);
>otherwise, the eye has trouble deciding which pie wedge to scan first.
>--
>David B. Lewis {ihnp4,allegra,ulysses,rutgers!mtune}!homxc!lewisd
>"New Jersey -- Landfill of Enchantment"
There are certain types of task for which a pie menu's circular layout
is especially appropriate. They're useful in situations with pairs of
complementary menu items, which can be placed in opposite directions,
and orthogonal pairs, which can be placed at right angles.
As well as the obvious compass rose and clock face, there are other
types of groupings that also work well. For example:
Wednesday
Tuesday \ / Thursday
Monday > O < Friday
Sunday / \ Saturday
Today
(I claim that this is an easy-to-remember menu, because it has 8 items
[which is an all around symmetric, asthetically pleasing number], and
the weekdays are in a natural left to right order. Plus it's always
easy to choose today!)
-Don
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads