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Article #1418

BC++ and MSC SDK...

#1418
From: Peter C. Bahrs
Date: Wed, 27 Feb 1991 06:25
24 lines
1756 bytes
From what I have heard Borland C++ is written in MS C and people at
MS are using BC++ until their C++ is ready ! unbelievable, I guess.

I can compile sdk stuff under a command.pif window in windows.  Can I do
the same with BC++?  A similar question is, does BC++ use physical memory
(i.e. ext or exp) or is using the win3 virtual memory when people say it
needs 2mb to run.
What kind of graphics classes come with BC++? Is it just windows or are
there things like objectgraphics in Actor.

IS IT A STABLE ENVIRONMENT FOR REAL WORK or just an experimental tool?!?!

(please don't drill me on OO, I know, I just don't want my development
envt. to crash before my app does! no names mentioned)


/*----------- Thanks in advance... --------------------------------------+
| Peter C. Bahrs                                                         |
| The USL-NASA Project                                                   |
| Center For Advanced Computer Studies      INET: pcb@swamp.cacs.usl.edu |
| 2 Rex Street                                                           |
| University of Southwestern Louisiana      ...!uunet!dalsqnt!gator!pcb  | 
| Lafayette, LA 70504                                                    |
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From: pcb@basin04.cacs.usl.edu (Peter C. Bahrs)
Newsgroups: comp.windows.ms.programmer
Subject: BC++ and MSC SDK...
Message-ID: <25946@rouge.usl.edu>
Date: 27 Feb 91 06:25:46 GMT
Sender: anon@rouge.usl.edu
Organization: The Center for Advanced Computer Studies
Lines: 24
Originator: pcb@basin04.cacs.usl.edu