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Article #13896

ACTOR

#13896
From: Paul Gyugyi
Date: Mon, 08 Jan 1990 19:15
17 lines
1304 bytes
Being eligable for the educational discount, I just ordered a copy of
ACTOR to play with.  If anyone out there would like to share some hints
or interesting code they've written, please mail or post.
I'm planning on setting up an 'artificial world' where one process/window
will display a field/village, and entities such as bunnys/foxes or people/
tanks will have there own window showing local information.  The entities
would communicate with the world via messages to gather information and
tell the world they would like to move, eat, shoot, etc.  I could modify it
to be an evolution simulator, a robot combat game (with a status panel
for each robot), or a remote lunar explorer simulator.
What these all have in common is a bunch of windows which talk to each
other.  I'm hoping the OOPSness fits in well with this.  Has anyone done
this sort of thing?

-gyug
Paul Gyugyi
gyugyi@portia.stanford.edu
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From: gyugyi@portia.Stanford.EDU (Paul Gyugyi)
Newsgroups: comp.windows.ms
Subject: ACTOR
Keywords: actor
Message-ID: <8059@portia.Stanford.EDU>
Date: 8 Jan 90 19:15:41 GMT
Sender: Paul Gyugyi <gyugyi@Portia.stanford.edu>
Organization: Stanford University
Lines: 17