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Article View: comp.windows.x.pex
Article #154

Re: PEX shading

#154
From: Richard Ottolini
Date: Wed, 07 Oct 1992 19:53
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In article <1992Oct05.120753.68030@frodo.cc.flinders.edu.au> albrecht@cs.flinders.edu.au (Tony Albrecht) writes:
>I'm trying to implement a PEX extension to the InterViews 3.1 toolkit as 
>an honours project but am having trouble doing any sort of shading. I have 
>access to two different servers, one which only has the PEX Sample 
>Implementation, the other which has a more substantial implementation.
>
>  Everything works fine until I try to shade.
>I've set up a lightLut with all the relevant data (dirn,type,colour), set the
>surfaceinterp method to dot product, I think I've set the lightsourcestate
>correctly and set the reflection model to diffuse.
>   The best result I can get is black objects. I did at one stage get a black
>object with some sort of filling bug which produced an extraneous polygon
>which DID change colour when moved, so something must have been done right.

The MIT PEX-SI does not implement lighting models.
You may have that vrsion or a close descendant.
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Message-ID: <1992Oct7.195311.24842@unocal.com>
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From: stgprao@st.unocal.COM (Richard Ottolini)
Newsgroups: comp.windows.x.pex
Subject: Re: PEX shading
Message-ID: <1992Oct7.195311.24842@unocal.com>
Date: 7 Oct 92 19:53:11 GMT
References: <1992Oct05.120753.68030@frodo.cc.flinders.edu.au>
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Organization: Unocal Corporation
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