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Thread View: comp.windows.x.pex
4 messages
4 total messages Started by perezc Mon, 12 Oct 1992 21:03
NEED HELP! XServer crashes!
#158
Author: perezc
Date: Mon, 12 Oct 1992 21:03
29 lines
1536 bytes
Hello!

	I seem to have a very big problem with the X/PEX server we have over
here.  It's X11R5 with PEX-SI Phigs.  I tried running the examples in Tom
Gaskins' book and in a lot of cases the server crashes.  The system would
hang and then log me out.  Is this normal?  

	I've been able to get some of the examples running but is's so slow!
I'm using DECstation 500/120 and it looks slower than an apple II.  Is this
really how it should be?

	I tried using PEXlib from DEC though it compiles only after not
defining MPEX.  I've got PEXtk running too and it seems a lot faster though
in some cases the server crashes.  And in some of the example tests I just
can't figure out what it's supposed to be displaying. 

	Everything looks really full of bugs.  Though I suspect it's because
the Xserver was improperly installed.  Am I correct?  Or is there something
I'm missing.

Carlos

P.S.  I got the PHIGS toolkit running to but it really crawls on my machine.
And yes, the system crashes too.

P^2.S.  I've tried PEXIM and it seems to run fine, except for a minor fault
in some of the provided tests. 

P^3.S.  Anyone outhere who could lend me a hand?
Re: NEED HELP! XServer crashes!
#159
Author: Rich Thomson
Date: Tue, 13 Oct 1992 05:18
17 lines
1281 bytes
In article <1992Oct12.160341.1@woods.ulowell.edu>
	perezc@woods.ulowell.edu writes:
>I'm using DECstation 500/120 and it looks slower than an apple II.  Is this
>really how it should be?

No.  The PEX-SI is exactly what it says -- a Sample Implementation.
DEC has a PEX server product and that is what you should be using.
After all, only DEC has all the internal knowledge of their hardware
(graphics boards and CPU stuff) to make 3D rendering run fast.  You
should get DEC's PEX server product and forget the SI.

						-- Rich
-- 
	Repeal the personal income tax; vote Libertarian in 1992.
Disclaimer: I speak for myself, except as noted; Copyright 1992 Rich Thomson
UUCP: ...!uunet!dsd.es.com!rthomson			Rich Thomson
Internet: rthomson@dsd.es.com	IRC: _Rich_		PEXt Programmer
Re: NEED HELP! XServer crashes!
#161
Author: Toby Howard
Date: Tue, 13 Oct 1992 16:52
13 lines
1098 bytes
SunPHIGS 2.0 has the same problem as PEX-SI, offering colour support only.
Anyone have patches for this for mono support?

Thanks
Toby
--

-----------------------------------------------------------------------
Toby Howard    Department of Computer Science, University of Manchester
Lecturer               Oxford Road, Manchester, M13 9PL, United Kingdom
                                                   Tel: +44 61-275-6274
toby@cs.man.ac.uk                                  Fax: +44 61-275-6236
-----------------------------------------------------------------------
Re: NEED HELP! XServer crashes!
#163
Author: Jay Hersh
Date: Wed, 14 Oct 1992 00:54
29 lines
1534 bytes
perezc@woods.ulowell.edu writes:

>Hello!

>	I seem to have a very big problem with the X/PEX server we have over
>here.  It's X11R5 with PEX-SI Phigs.  I tried running the examples in Tom
>Gaskins' book and in a lot of cases the server crashes.  The system would
>hang and then log me out.  Is this normal?  

Yes. If the server crashes then the system resets if your server and client
are the same you get logged out because the display manager resets the 
server after the crash. Tom's examples do this to my most up to date
PEX-SI as well. Some stuff he uses just isn't supported, others have
bugs I am trying to track (got interrupted by a bunch of other pressing
stuff).

>	I've been able to get some of the examples running but is's so slow!
>I'm using DECstation 500/120 and it looks slower than an apple II.  Is this
>really how it should be?

This is a software Sample implementation. Basically just a proof of concept. 
No optimization. For 3D if you eant/need performance you gotta get silicon.

Can't comment on the rest...


	Jay Hersh
--
Hopfen und Malz, Gott erhalts
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