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Article #23968

Is there some way to find out what a BadMatch is about?

#23968
From: Jef Poskanzer
Date: Sat, 22 Jun 1991 01:48
16 lines
1123 bytes
I've got this program which works fine on monochrome screens, but
when I try running it on a PseudoColor screen I get BadMatch errors
from innocuous calls like XDrawPoint and XFillRectangle.  So I was
just wondering if anyone has any tricks for finding out what the
server thinks doesn't match.  I suppose I could run the server in
a debugger, but that's a hassle.

More details: I'm drawing to an off-screen Pixmap created with
XCreatePixmapFromBitmapData( display, root, data, width, height, 1L, 0L, 1 ).
The GC's I use have foreground and background set to 1L and 0L, and
planemask set to 1L.
---
Jef

  Jef Poskanzer  jef@well.sf.ca.us  {apple, ucbvax, hplabs}!well!jef
 "The chain which can be yanked is not the eternal chain." -- G. Fitch
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From: jef@well.sf.ca.us (Jef Poskanzer)
Newsgroups: comp.windows.x
Subject: Is there some way to find out what a BadMatch is about?
Message-ID: <25584@well.sf.ca.us>
Date: 22 Jun 91 01:48:53 GMT
Organization: Acme Software
Lines: 16