Article View: comp.windows.x
Article #24238(none)
From: Bill Hughey
Date: Fri, 28 Jun 1991 22:59
Date: Fri, 28 Jun 1991 22:59
20 lines
1170 bytes
1170 bytes
Dear Xpert, I will be doing a port of X that will take advantage of a graphics accelerator device. 1. From the code it seems that widelines need floating point up to span generation thus ruling out using an accelerator that only uses integer input parameters. True/False ? (Do you know if anyone has cheated on this one?) 2. Are there any public domain codes for decomposing general polygons into triangles or quadrilaterals for accelerators that can't do polygons with more than 4 corners? 3. Got any general comments/advice on this approach? (I'm not looking to re-invent any well known wheels!) Thanks in advance for any help you can give. PS Can you add me to your mailing list if you have regular mailings?
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arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!think.com!snorkelwacker.mit.edu!bloom-beacon!dont-send-mail-to-path-linesShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!think.com!snorkelwacker.mit.edu!bloom-beacon!dont-send-mail-to-path-lines From: wsh@ibmpa.awdpa.ibm.COM (Bill Hughey) Newsgroups: comp.windows.x Subject: (none) Message-ID: <9106282259.AA24463@rhine.awdpa.ibm.com> Date: 28 Jun 91 22:59:30 GMT Sender: daemon@athena.mit.edu (Mr Background) Organization: The Internet Lines: 20