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Article #2278Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: Corey Weider
Date: Mon, 12 Oct 1998 00:00
Date: Mon, 12 Oct 1998 00:00
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3763 bytes
Have you tried un oc'ing your processor and seeing if that fixes the problem, I'm also running a C300a at 450 and sometimes wierd things happen in Unreal, quake, whatever and when I go back to say 374 things work fine... ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >First - the caveat: I don't want to give up on this card yet. But - it is >really p***ing me off. > >I recently got a CL TNT card to go in the following system: > >C300a @450MHz >128Mb Samsung PC100 SDRAM >ABit BH6 mobo > > >After installing this card, I have the following problem: > >Every time I try to use Open GL render in a game (Unreal & Sin Demo), I get >loads of wierdness as follows: > >1) Unreal: >The game window opens as a white screen. If I move the mouse, then the game >appears - but in really strange washed out colour (Nali Castle flyby) - >black water, and sand coloured bricks etc....If I stop moving the mouse, >then the white screen reappears. > >2) Sin Demo (set to default Open GL render) >The game runs fine - but I can see the console through the screen. It's like >the main game window image is flickering quickly and displaying the console >window behind it. Also - in the game, you can see THROUGH objects when it >flickers - as if the z-axis control is way out on alternate frame rates. >You can see through walls for instance - all the clipping seems to be off on >alternate frames ! > >Reading the text in the console through the flickers yields this gem: > >GL_VENDOR NVIDIA CORPORATION >GL_RENDERER RIVA TNT (AGP) >GL_VERSION 1.1.0 > >and: > >WGL_EXT_SWAP_CONTROL NOT FOUND >USING GL_EXT_POINT PARAMETERS >GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >USING GL_SGIS_MULTITEXTURE > > > Now this HAS to be something to do with the problem - right ? It looks like >the game engine is looking for something to use to swap palettes with - a >shared texture palette maybe ? And when it can't find it, is using some >other resouces - and corrupting the video output while doing so ? > >Anyone got any ideas on this ? I have heard of the white screen and wierd >mouse effect on theses ngs before - has anyone fixed it ??? > >As for different drivers etc, I have tried everything in vain - nVidia >reference drivers, newest Creative Labs drivers downloaded, new TNT card >BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely >everything has been installed. And the card is not being overclocked. > >And I also checked that the TNT and mouse were not sharing IRq as well - TNT >is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either. > >I can run WinTune 98 Direct 3D and Open GL benchmark test without a hitch. >Plus - all 2D stuff runs great as well - fast as hell in fact. > >It looks like I have some kind of Open GL problem here - but what is it - >and why do the WinTune 98 Open GL tests run OK ? > > >All help gratefully received - and a case of virtual beer for the correct >answer - state your preference. > > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,3dca8ddc642a5ff6,start X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,3dca8ddc642a5ff6,start X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,3dca8ddc642a5ff6,start X-Google-Attributes: gidf7822,public From: "Corey Weider" <weidercs@wsu.edu> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/12 Message-ID: <6vu8t8$aar$1@news.creativelabs.com> X-Deja-AN: 400467516 References: <6vu20d$9ba$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc