Article View: creative.misc
Article #2288Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: Voodoo
Date: Thu, 15 Oct 1998 00:00
Date: Thu, 15 Oct 1998 00:00
96 lines
4301 bytes
4301 bytes
LOL, good one ADM! :-) ADM wrote in message <704j1k$b24$1@news.creativelabs.com>... >Yeah - it seems Unreal is the problem app. I have got everything else going >like shit off a hot shovel now. What a graphics card ! > >Chris K. wrote in message <703gou$63a$1@news.creativelabs.com>... >>I dont know if you knew about this site, but if you didnt, I suggest going >>to www.tweak3d.com/tweaktnt.htm and changing your bios settings to their >>recommended ones. I did, and everything works fine.. but then, i dont have >>Unreal ;-) >> >>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >>>First - the caveat: I don't want to give up on this card yet. But - it is >>>really p***ing me off. >>> >>>I recently got a CL TNT card to go in the following system: >>> >>>C300a @450MHz >>>128Mb Samsung PC100 SDRAM >>>ABit BH6 mobo >>> >>> >>>After installing this card, I have the following problem: >>> >>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I >get >>>loads of wierdness as follows: >>> >>>1) Unreal: >>>The game window opens as a white screen. If I move the mouse, then the >game >>>appears - but in really strange washed out colour (Nali Castle flyby) - >>>black water, and sand coloured bricks etc....If I stop moving the mouse, >>>then the white screen reappears. >>> >>>2) Sin Demo (set to default Open GL render) >>>The game runs fine - but I can see the console through the screen. It's >>like >>>the main game window image is flickering quickly and displaying the >console >>>window behind it. Also - in the game, you can see THROUGH objects when it >>>flickers - as if the z-axis control is way out on alternate frame rates. >>>You can see through walls for instance - all the clipping seems to be off >>on >>>alternate frames ! >>> >>>Reading the text in the console through the flickers yields this gem: >>> >>>GL_VENDOR NVIDIA CORPORATION >>>GL_RENDERER RIVA TNT (AGP) >>>GL_VERSION 1.1.0 >>> >>>and: >>> >>>WGL_EXT_SWAP_CONTROL NOT FOUND >>>USING GL_EXT_POINT PARAMETERS >>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >>>USING GL_SGIS_MULTITEXTURE >>> >>> >>> Now this HAS to be something to do with the problem - right ? It looks >>like >>>the game engine is looking for something to use to swap palettes with - a >>>shared texture palette maybe ? And when it can't find it, is using some >>>other resouces - and corrupting the video output while doing so ? >>> >>>Anyone got any ideas on this ? I have heard of the white screen and wierd >>>mouse effect on theses ngs before - has anyone fixed it ??? >>> >>>As for different drivers etc, I have tried everything in vain - nVidia >>>reference drivers, newest Creative Labs drivers downloaded, new TNT card >>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely >>>everything has been installed. And the card is not being overclocked. >>> >>>And I also checked that the TNT and mouse were not sharing IRq as well - >>TNT >>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either. >>> >>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a hitch. >>>Plus - all 2D stuff runs great as well - fast as hell in fact. >>> >>>It looks like I have some kind of Open GL problem here - but what is it - >>>and why do the WinTune 98 Open GL tests run OK ? >>> >>> >>>All help gratefully received - and a case of virtual beer for the correct >>>answer - state your preference. >>> >>> >>> >> >> > >
Technical Details
Message-ID:
<705sjp$ha8$1@news.creativelabs.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<6vu20d$9ba$1@news.creativelabs.com> <703gou$63a$1@news.creativelabs.com> <704j1k$b24$1@news.creativelabs.com>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,a1002124e38d767 X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,a1002124e38d767 X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,a1002124e38d767 X-Google-Attributes: gidf7822,public From: "Voodoo" <floport@net.net> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/15 Message-ID: <705sjp$ha8$1@news.creativelabs.com> X-Deja-AN: 401510564 References: <6vu20d$9ba$1@news.creativelabs.com> <703gou$63a$1@news.creativelabs.com> <704j1k$b24$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc