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Article #2288

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2288
From: Voodoo
Date: Thu, 15 Oct 1998 00:00
96 lines
4301 bytes
 LOL, good one ADM! :-)

ADM wrote in message <704j1k$b24$1@news.creativelabs.com>...
>Yeah - it seems Unreal is the problem app. I have got everything else going
>like shit off a hot shovel now. What a graphics card !
>
>Chris K. wrote in message <703gou$63a$1@news.creativelabs.com>...
>>I dont know if you knew about this site, but if you didnt, I suggest going
>>to www.tweak3d.com/tweaktnt.htm and changing your bios settings to their
>>recommended ones. I did, and everything works fine.. but then, i dont have
>>Unreal ;-)
>>
>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>>>First - the caveat: I don't want to give up on this card yet. But - it is
>>>really p***ing me off.
>>>
>>>I recently got a CL TNT card to go in the following system:
>>>
>>>C300a @450MHz
>>>128Mb Samsung PC100 SDRAM
>>>ABit BH6 mobo
>>>
>>>
>>>After installing this card, I have the following problem:
>>>
>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I
>get
>>>loads of wierdness as follows:
>>>
>>>1) Unreal:
>>>The game window opens as a white screen. If I move the mouse, then the
>game
>>>appears - but in really strange washed out colour (Nali Castle flyby) -
>>>black water, and sand coloured bricks etc....If I stop moving the mouse,
>>>then the white screen reappears.
>>>
>>>2) Sin Demo (set to default Open GL render)
>>>The game runs fine - but I can see the console through the screen. It's
>>like
>>>the main game window image is flickering quickly and displaying the
>console
>>>window behind it. Also - in the game, you can see THROUGH objects when it
>>>flickers - as if  the z-axis control is way out on alternate frame rates.
>>>You can see through walls for instance - all the clipping seems to be off
>>on
>>>alternate frames !
>>>
>>>Reading the text in the console through the flickers yields this gem:
>>>
>>>GL_VENDOR NVIDIA CORPORATION
>>>GL_RENDERER RIVA TNT (AGP)
>>>GL_VERSION 1.1.0
>>>
>>>and:
>>>
>>>WGL_EXT_SWAP_CONTROL NOT FOUND
>>>USING GL_EXT_POINT PARAMETERS
>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>>>USING GL_SGIS_MULTITEXTURE
>>>
>>>
>>> Now this HAS to be something to do with the problem - right ? It looks
>>like
>>>the game engine is looking for something to use to swap palettes with - a
>>>shared texture palette maybe ? And when it can't find it, is using some
>>>other resouces - and corrupting the video output while doing so ?
>>>
>>>Anyone got any ideas on this ? I have heard of the white screen and wierd
>>>mouse effect on theses ngs before - has anyone fixed it ???
>>>
>>>As for different drivers etc, I have tried everything in vain - nVidia
>>>reference drivers, newest Creative Labs drivers downloaded, new TNT card
>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely
>>>everything has been installed. And the card is not being overclocked.
>>>
>>>And I also checked that the TNT and mouse were not sharing IRq as well -
>>TNT
>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either.
>>>
>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a
hitch.
>>>Plus - all 2D stuff runs great as well - fast as hell in fact.
>>>
>>>It looks like I have some kind of Open GL problem here - but what is it -
>>>and why do the WinTune 98 Open GL tests run OK ?
>>>
>>>
>>>All help gratefully received - and a case of virtual beer for the correct
>>>answer - state your preference.
>>>
>>>
>>>
>>
>>
>
>
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Message-ID: <705sjp$ha8$1@news.creativelabs.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <6vu20d$9ba$1@news.creativelabs.com> <703gou$63a$1@news.creativelabs.com> <704j1k$b24$1@news.creativelabs.com>

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From: "Voodoo" <floport@net.net>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/15
Message-ID: <705sjp$ha8$1@news.creativelabs.com>
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References: <6vu20d$9ba$1@news.creativelabs.com> <703gou$63a$1@news.creativelabs.com> <704j1k$b24$1@news.creativelabs.com>
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