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Thread View: creative.products.3d_blaster.voodoo2
9 messages
9 total messages Started by HELL BOY Wed, 02 Aug 2000 00:00
no increase using sli. why?
#20
Author: HELL BOY
Date: Wed, 02 Aug 2000 00:00
2 lines
537 bytes
is there a trick to it or what?
almost no fps change!!!!!!
Re: no increase using sli. why?
#199
Author: MDScholl , CMGagnon
Date: Mon, 31 Jul 2000 00:00
11 lines
826 bytes
What processor are you using?

If you don't have enough juice to push the cards you only
gain resolutions (which many feel is worth it).

M

HELL BOY wrote:
> 
> is there a trick to it or what?
> almost no fps change!!!!!!
SV: no increase using sli. why?
#21
Author: HELL BOY
Date: Wed, 02 Aug 2000 00:00
25 lines
980 bytes
amd k6 2 350
mvp3 epox
192 mg ram









MDScholl , CMGagnon <bioarch@ntrnet.net> skrev i
diskussionsgruppsmeddelandet:398629FF.C2B4DBD8@ntrnet.net...
> What processor are you using?
>
> If you don't have enough juice to push the cards you only
> gain resolutions (which many feel is worth it).
>
> M
>
> HELL BOY wrote:
> >
> > is there a trick to it or what?
> > almost no fps change!!!!!!
Re: no increase using sli. why?
#22
Author: David
Date: Wed, 02 Aug 2000 00:00
9 lines
831 bytes
"HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
news:8m6th6$1tt$1@news.creativelabs.com...
> amd k6 2 350
> mvp3 epox
> 192 mg ram

What are you using to compare the frame rates? and is sli detected in the
control panel?
Re: no increase using sli. why?
#23
Author: Tammy Lee [Creative Labs]
Date: Wed, 02 Aug 2000 00:00
44 lines
2002 bytes
SLI (Scan Line Interleaving) Mode is when you use two Voodoo2 cards together by connecting a special SLI cable between the two
cards.  One card creates the even lines while the other card creates the odd lines of the display.  This increases the potential
fill rate that the cards are able to produce and makes Z-buffering possible at 1024x768.  It does not guarantee games will go
faster if they are limited by the potential fill rate.

If BlasterControl detects SLI and you are able to play your games in 1024x768, SLI should be functioning normally.

--
Tammy Lee
Creative Labs Inc.
http://support.soundblaster.com
Tech Support 405-742-6655
Fax 405-742-6633

"HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message news:8m9fp4$96p$1@news.creativelabs.com...
>
> FINAL REALITY!
> YES! IT IS DETECTED IN THE CONTROL PANEL.
>
> BUT IT ONLY REG 16MEG IN THE NEWEST DRIVERS.
>
>
>
>
>
>
>
>
>
> David <david@dmsystems.co.uk> skrev i
> diskussionsgruppsmeddelandet:8m8kdp$e78$1@news.creativelabs.com...
> >
> > "HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
> > news:8m6th6$1tt$1@news.creativelabs.com...
> > > amd k6 2 350
> > > mvp3 epox
> > > 192 mg ram
> >
> > What are you using to compare the frame rates? and is sli detected in the
> > control panel?
> >
> >
>
>
Re: no increase using sli. why?
#24
Author: Smack'nRat
Date: Wed, 02 Aug 2000 00:00
42 lines
1826 bytes
16 MB is right... Texture memory (8 MB) is copied to both texture units and
you double your frame buffer (4MB + 4MB = 8MB) giving you a total of 16
MB...  Final reality is a benchmark tool.  I've come to the conclusion that
these generic tests (3dMark, et al.) never show real world performance.  So
try it on a real game like Quake 2 or 3... Especially Quake2 since it has
3dNow optimizations... You'll see a difference there.. You'll also see a
diff in Unreal Tournament..

        --SR

"HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
news:8m9fp4$96p$1@news.creativelabs.com...
>
> FINAL REALITY!
> YES! IT IS DETECTED IN THE CONTROL PANEL.
>
> BUT IT ONLY REG 16MEG IN THE NEWEST DRIVERS.
>
>
>
>
>
>
>
>
>
> David <david@dmsystems.co.uk> skrev i
> diskussionsgruppsmeddelandet:8m8kdp$e78$1@news.creativelabs.com...
> >
> > "HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
> > news:8m6th6$1tt$1@news.creativelabs.com...
> > > amd k6 2 350
> > > mvp3 epox
> > > 192 mg ram
> >
> > What are you using to compare the frame rates? and is sli detected in
the
> > control panel?
> >
> >
>
>
SV: no increase using sli. why?
#25
Author: HELL BOY
Date: Thu, 03 Aug 2000 00:00
27 lines
1128 bytes
FINAL REALITY!
YES! IT IS DETECTED IN THE CONTROL PANEL.

BUT IT ONLY REG 16MEG IN THE NEWEST DRIVERS.









David <david@dmsystems.co.uk> skrev i
diskussionsgruppsmeddelandet:8m8kdp$e78$1@news.creativelabs.com...
>
> "HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
> news:8m6th6$1tt$1@news.creativelabs.com...
> > amd k6 2 350
> > mvp3 epox
> > 192 mg ram
>
> What are you using to compare the frame rates? and is sli detected in the
> control panel?
>
>
Re: no increase using sli. why?
#26
Author: David
Date: Thu, 03 Aug 2000 00:00
13 lines
1129 bytes
"HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
news:8m9fp4$96p$1@news.creativelabs.com...
>
> FINAL REALITY!
> YES! IT IS DETECTED IN THE CONTROL PANEL.
>
> BUT IT ONLY REG 16MEG IN THE NEWEST DRIVERS.

Final reality is quite old, I remember having similar concerns when I went
from a voodoo to voodoo2. Quake2 or Unreal (latest patches for both) give a
good indication. Try it with and without sli installed, then shout if it
doesn't work
Re: no increase using sli. why?
#27
Author: Moon Buggy
Date: Thu, 03 Aug 2000 00:00
38 lines
1508 bytes
You want increase in fps on your V2 SLI'ed?

The K6-350Mhz won't cut it.  Upgrade to P3 600E or higher (K7) then you will
see the difference.


"HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
news:8m9fp4$96p$1@news.creativelabs.com...
>
> FINAL REALITY!
> YES! IT IS DETECTED IN THE CONTROL PANEL.
>
> BUT IT ONLY REG 16MEG IN THE NEWEST DRIVERS.
>
>
>
>
>
>
>
>
>
> David <david@dmsystems.co.uk> skrev i
> diskussionsgruppsmeddelandet:8m8kdp$e78$1@news.creativelabs.com...
> >
> > "HELL BOY" <ZOMBIEJESUS@HOTMAIL.COM> wrote in message
> > news:8m6th6$1tt$1@news.creativelabs.com...
> > > amd k6 2 350
> > > mvp3 epox
> > > 192 mg ram
> >
> > What are you using to compare the frame rates? and is sli detected in
the
> > control panel?
> >
> >
>
>
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