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Thread View: creative.products.3d_blaster.voodoo2
6 messages
6 total messages Started by mark_kemp Sun, 06 Aug 2000 00:00
V2 SLI advanced properties
#29
Author: mark_kemp
Date: Sun, 06 Aug 2000 00:00
13 lines
904 bytes
Hi

I have just installed a set of V2's in SLI and would like some explanation
to which "advanced properties" for DirectX etc. I should have activated.
None of it makes sense to my uneducated mind, but if some of them would help
performance and/or the way games look, can someone please give me some help?

Thanks!

mark_kemp@bigpond.com

In the strict scientific sense we all feed on death,
even vegetarians.
Re: V2 SLI advanced properties
#31
Author: Smack'nRat
Date: Sun, 06 Aug 2000 00:00
26 lines
1202 bytes
Hey,
    Type out the terms you have questions about and perhaps I can help you
out...

        --SR

"mark_kemp" <mark_kemp@bigpond.com> wrote in message
news:8mjhaa$5o$1@news.creativelabs.com...
> Hi
>
> I have just installed a set of V2's in SLI and would like some explanation
> to which "advanced properties" for DirectX etc. I should have activated.
> None of it makes sense to my uneducated mind, but if some of them would
help
> performance and/or the way games look, can someone please give me some
help?
>
> Thanks!
>
> mark_kemp@bigpond.com
>
> In the strict scientific sense we all feed on death,
> even vegetarians.
>
>
>
Re: V2 SLI advanced properties
#35
Author: mark_kemp
Date: Tue, 08 Aug 2000 00:00
53 lines
1928 bytes
Hi

Basically, it is all of them - I have them unchecked at the moment, but if
they enhance performance etc, then I want to know which ones to check:

D3D Advanced Properties:
Force trilinear texture filtering
Enable automatic mipmapping

Glide Advanced Properties:
Force mipmap dithering
Limit texture memory to 2 MB
Force triple color buffering

I have no idea what these are, but some help would be appreciated!

mark_kemp@bigpond.com

In the strict scientific sense we all feed on death,
even vegetarians.


"Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message
news:8mk3vs$rr9$1@news.creativelabs.com...
> Hey,
>     Type out the terms you have questions about and perhaps I can help you
> out...
>
>         --SR
>
> "mark_kemp" <mark_kemp@bigpond.com> wrote in message
> news:8mjhaa$5o$1@news.creativelabs.com...
> > Hi
> >
> > I have just installed a set of V2's in SLI and would like some
explanation
> > to which "advanced properties" for DirectX etc. I should have activated.
> > None of it makes sense to my uneducated mind, but if some of them would
> help
> > performance and/or the way games look, can someone please give me some
> help?
> >
> > Thanks!
> >
> > mark_kemp@bigpond.com
> >
> > In the strict scientific sense we all feed on death,
> > even vegetarians.
> >
> >
> >
>
>
Re: V2 SLI advanced properties
#37
Author: Moon Buggy
Date: Tue, 08 Aug 2000 00:00
86 lines
3079 bytes
D3D Advanced Properties:

Force Trilinear Texture Filtering - Enabling this feature will improve
visual quality without sacrificing speed.

Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the
visual quality of your games but may impact performance.

Enable Automatic Mipmapping - Enabling will speed up the rendering process;
it will automatically generate mipmaps for D3D Application which do not use
texture mipmaping.


Glide Advanced Properties:

Force Mipmap Dithering for Glide Apps. - Enabling will force games to use
texture mipmaping to improve image quality.

Force triple color buffering for Glide Apps. - Enabling this will use triple
buffering for improve performance in Glide Games.

Limit texture memory to 2 MB - Enabling this will limit your texture memory
to 2MB for Glide Games. (Bad Idea)

Goodluck

"mark_kemp" <mark_kemp@bigpond.com> wrote in message
news:8moqeh$bou$1@news.creativelabs.com...
> Hi
>
> Basically, it is all of them - I have them unchecked at the moment, but if
> they enhance performance etc, then I want to know which ones to check:
>
> D3D Advanced Properties:
> Force trilinear texture filtering
> Enable automatic mipmapping
>
> Glide Advanced Properties:
> Force mipmap dithering
> Limit texture memory to 2 MB
> Force triple color buffering
>
> I have no idea what these are, but some help would be appreciated!
>
> mark_kemp@bigpond.com
>
> In the strict scientific sense we all feed on death,
> even vegetarians.
>
>
> "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message
> news:8mk3vs$rr9$1@news.creativelabs.com...
> > Hey,
> >     Type out the terms you have questions about and perhaps I can help
you
> > out...
> >
> >         --SR
> >
> > "mark_kemp" <mark_kemp@bigpond.com> wrote in message
> > news:8mjhaa$5o$1@news.creativelabs.com...
> > > Hi
> > >
> > > I have just installed a set of V2's in SLI and would like some
> explanation
> > > to which "advanced properties" for DirectX etc. I should have
activated.
> > > None of it makes sense to my uneducated mind, but if some of them
would
> > help
> > > performance and/or the way games look, can someone please give me some
> > help?
> > >
> > > Thanks!
> > >
> > > mark_kemp@bigpond.com
> > >
> > > In the strict scientific sense we all feed on death,
> > > even vegetarians.
> > >
> > >
> > >
> >
> >
>
>
Re: V2 SLI advanced properties
#38
Author: Moon Buggy
Date: Tue, 08 Aug 2000 00:00
86 lines
3079 bytes
D3D Advanced Properties:

Force Trilinear Texture Filtering - Enabling this feature will improve
visual quality without sacrificing speed.

Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the
visual quality of your games but may impact performance.

Enable Automatic Mipmapping - Enabling will speed up the rendering process;
it will automatically generate mipmaps for D3D Application which do not use
texture mipmaping.


Glide Advanced Properties:

Force Mipmap Dithering for Glide Apps. - Enabling will force games to use
texture mipmaping to improve image quality.

Force triple color buffering for Glide Apps. - Enabling this will use triple
buffering for improve performance in Glide Games.

Limit texture memory to 2 MB - Enabling this will limit your texture memory
to 2MB for Glide Games. (Bad Idea)

Goodluck

"mark_kemp" <mark_kemp@bigpond.com> wrote in message
news:8moqeh$bou$1@news.creativelabs.com...
> Hi
>
> Basically, it is all of them - I have them unchecked at the moment, but if
> they enhance performance etc, then I want to know which ones to check:
>
> D3D Advanced Properties:
> Force trilinear texture filtering
> Enable automatic mipmapping
>
> Glide Advanced Properties:
> Force mipmap dithering
> Limit texture memory to 2 MB
> Force triple color buffering
>
> I have no idea what these are, but some help would be appreciated!
>
> mark_kemp@bigpond.com
>
> In the strict scientific sense we all feed on death,
> even vegetarians.
>
>
> "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message
> news:8mk3vs$rr9$1@news.creativelabs.com...
> > Hey,
> >     Type out the terms you have questions about and perhaps I can help
you
> > out...
> >
> >         --SR
> >
> > "mark_kemp" <mark_kemp@bigpond.com> wrote in message
> > news:8mjhaa$5o$1@news.creativelabs.com...
> > > Hi
> > >
> > > I have just installed a set of V2's in SLI and would like some
> explanation
> > > to which "advanced properties" for DirectX etc. I should have
activated.
> > > None of it makes sense to my uneducated mind, but if some of them
would
> > help
> > > performance and/or the way games look, can someone please give me some
> > help?
> > >
> > > Thanks!
> > >
> > > mark_kemp@bigpond.com
> > >
> > > In the strict scientific sense we all feed on death,
> > > even vegetarians.
> > >
> > >
> > >
> >
> >
>
>
Re: V2 SLI advanced properties
#43
Author: mark_kemp
Date: Wed, 09 Aug 2000 00:00
99 lines
3358 bytes
Thanks!


"Moon Buggy" <backroger@hotmail.com> wrote in message
news:8mp0ia$s4k$1@news.creativelabs.com...
> D3D Advanced Properties:
>
> Force Trilinear Texture Filtering - Enabling this feature will improve
> visual quality without sacrificing speed.
>
> Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the
> visual quality of your games but may impact performance.
>
> Enable Automatic Mipmapping - Enabling will speed up the rendering
process;
> it will automatically generate mipmaps for D3D Application which do not
use
> texture mipmaping.
>
>
> Glide Advanced Properties:
>
> Force Mipmap Dithering for Glide Apps. - Enabling will force games to use
> texture mipmaping to improve image quality.
>
> Force triple color buffering for Glide Apps. - Enabling this will use
triple
> buffering for improve performance in Glide Games.
>
> Limit texture memory to 2 MB - Enabling this will limit your texture
memory
> to 2MB for Glide Games. (Bad Idea)
>
> Goodluck
>
> "mark_kemp" <mark_kemp@bigpond.com> wrote in message
> news:8moqeh$bou$1@news.creativelabs.com...
> > Hi
> >
> > Basically, it is all of them - I have them unchecked at the moment, but
if
> > they enhance performance etc, then I want to know which ones to check:
> >
> > D3D Advanced Properties:
> > Force trilinear texture filtering
> > Enable automatic mipmapping
> >
> > Glide Advanced Properties:
> > Force mipmap dithering
> > Limit texture memory to 2 MB
> > Force triple color buffering
> >
> > I have no idea what these are, but some help would be appreciated!
> >
> > mark_kemp@bigpond.com
> >
> > In the strict scientific sense we all feed on death,
> > even vegetarians.
> >
> >
> > "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message
> > news:8mk3vs$rr9$1@news.creativelabs.com...
> > > Hey,
> > >     Type out the terms you have questions about and perhaps I can help
> you
> > > out...
> > >
> > >         --SR
> > >
> > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message
> > > news:8mjhaa$5o$1@news.creativelabs.com...
> > > > Hi
> > > >
> > > > I have just installed a set of V2's in SLI and would like some
> > explanation
> > > > to which "advanced properties" for DirectX etc. I should have
> activated.
> > > > None of it makes sense to my uneducated mind, but if some of them
> would
> > > help
> > > > performance and/or the way games look, can someone please give me
some
> > > help?
> > > >
> > > > Thanks!
> > > >
> > > > mark_kemp@bigpond.com
> > > >
> > > > In the strict scientific sense we all feed on death,
> > > > even vegetarians.
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>
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