Thread View: creative.products.3d_blaster.voodoo2
6 messages
6 total messages
Started by mark_kemp
Sun, 06 Aug 2000 00:00
V2 SLI advanced properties
Author: mark_kemp
Date: Sun, 06 Aug 2000 00:00
Date: Sun, 06 Aug 2000 00:00
13 lines
904 bytes
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Hi I have just installed a set of V2's in SLI and would like some explanation to which "advanced properties" for DirectX etc. I should have activated. None of it makes sense to my uneducated mind, but if some of them would help performance and/or the way games look, can someone please give me some help? Thanks! mark_kemp@bigpond.com In the strict scientific sense we all feed on death, even vegetarians.
Re: V2 SLI advanced properties
Author: Smack'nRat
Date: Sun, 06 Aug 2000 00:00
Date: Sun, 06 Aug 2000 00:00
26 lines
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Hey,
Type out the terms you have questions about and perhaps I can help you
out...
--SR
"mark_kemp" <mark_kemp@bigpond.com> wrote in message
news:8mjhaa$5o$1@news.creativelabs.com...
> Hi
>
> I have just installed a set of V2's in SLI and would like some explanation
> to which "advanced properties" for DirectX etc. I should have activated.
> None of it makes sense to my uneducated mind, but if some of them would
help
> performance and/or the way games look, can someone please give me some
help?
>
> Thanks!
>
> mark_kemp@bigpond.com
>
> In the strict scientific sense we all feed on death,
> even vegetarians.
>
>
>
Re: V2 SLI advanced properties
Author: mark_kemp
Date: Tue, 08 Aug 2000 00:00
Date: Tue, 08 Aug 2000 00:00
53 lines
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Hi Basically, it is all of them - I have them unchecked at the moment, but if they enhance performance etc, then I want to know which ones to check: D3D Advanced Properties: Force trilinear texture filtering Enable automatic mipmapping Glide Advanced Properties: Force mipmap dithering Limit texture memory to 2 MB Force triple color buffering I have no idea what these are, but some help would be appreciated! mark_kemp@bigpond.com In the strict scientific sense we all feed on death, even vegetarians. "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message news:8mk3vs$rr9$1@news.creativelabs.com... > Hey, > Type out the terms you have questions about and perhaps I can help you > out... > > --SR > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message > news:8mjhaa$5o$1@news.creativelabs.com... > > Hi > > > > I have just installed a set of V2's in SLI and would like some explanation > > to which "advanced properties" for DirectX etc. I should have activated. > > None of it makes sense to my uneducated mind, but if some of them would > help > > performance and/or the way games look, can someone please give me some > help? > > > > Thanks! > > > > mark_kemp@bigpond.com > > > > In the strict scientific sense we all feed on death, > > even vegetarians. > > > > > > > >
Re: V2 SLI advanced properties
Author: Moon Buggy
Date: Tue, 08 Aug 2000 00:00
Date: Tue, 08 Aug 2000 00:00
86 lines
3079 bytes
3079 bytes
D3D Advanced Properties: Force Trilinear Texture Filtering - Enabling this feature will improve visual quality without sacrificing speed. Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the visual quality of your games but may impact performance. Enable Automatic Mipmapping - Enabling will speed up the rendering process; it will automatically generate mipmaps for D3D Application which do not use texture mipmaping. Glide Advanced Properties: Force Mipmap Dithering for Glide Apps. - Enabling will force games to use texture mipmaping to improve image quality. Force triple color buffering for Glide Apps. - Enabling this will use triple buffering for improve performance in Glide Games. Limit texture memory to 2 MB - Enabling this will limit your texture memory to 2MB for Glide Games. (Bad Idea) Goodluck "mark_kemp" <mark_kemp@bigpond.com> wrote in message news:8moqeh$bou$1@news.creativelabs.com... > Hi > > Basically, it is all of them - I have them unchecked at the moment, but if > they enhance performance etc, then I want to know which ones to check: > > D3D Advanced Properties: > Force trilinear texture filtering > Enable automatic mipmapping > > Glide Advanced Properties: > Force mipmap dithering > Limit texture memory to 2 MB > Force triple color buffering > > I have no idea what these are, but some help would be appreciated! > > mark_kemp@bigpond.com > > In the strict scientific sense we all feed on death, > even vegetarians. > > > "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message > news:8mk3vs$rr9$1@news.creativelabs.com... > > Hey, > > Type out the terms you have questions about and perhaps I can help you > > out... > > > > --SR > > > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message > > news:8mjhaa$5o$1@news.creativelabs.com... > > > Hi > > > > > > I have just installed a set of V2's in SLI and would like some > explanation > > > to which "advanced properties" for DirectX etc. I should have activated. > > > None of it makes sense to my uneducated mind, but if some of them would > > help > > > performance and/or the way games look, can someone please give me some > > help? > > > > > > Thanks! > > > > > > mark_kemp@bigpond.com > > > > > > In the strict scientific sense we all feed on death, > > > even vegetarians. > > > > > > > > > > > > > > >
Re: V2 SLI advanced properties
Author: Moon Buggy
Date: Tue, 08 Aug 2000 00:00
Date: Tue, 08 Aug 2000 00:00
86 lines
3079 bytes
3079 bytes
D3D Advanced Properties: Force Trilinear Texture Filtering - Enabling this feature will improve visual quality without sacrificing speed. Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the visual quality of your games but may impact performance. Enable Automatic Mipmapping - Enabling will speed up the rendering process; it will automatically generate mipmaps for D3D Application which do not use texture mipmaping. Glide Advanced Properties: Force Mipmap Dithering for Glide Apps. - Enabling will force games to use texture mipmaping to improve image quality. Force triple color buffering for Glide Apps. - Enabling this will use triple buffering for improve performance in Glide Games. Limit texture memory to 2 MB - Enabling this will limit your texture memory to 2MB for Glide Games. (Bad Idea) Goodluck "mark_kemp" <mark_kemp@bigpond.com> wrote in message news:8moqeh$bou$1@news.creativelabs.com... > Hi > > Basically, it is all of them - I have them unchecked at the moment, but if > they enhance performance etc, then I want to know which ones to check: > > D3D Advanced Properties: > Force trilinear texture filtering > Enable automatic mipmapping > > Glide Advanced Properties: > Force mipmap dithering > Limit texture memory to 2 MB > Force triple color buffering > > I have no idea what these are, but some help would be appreciated! > > mark_kemp@bigpond.com > > In the strict scientific sense we all feed on death, > even vegetarians. > > > "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message > news:8mk3vs$rr9$1@news.creativelabs.com... > > Hey, > > Type out the terms you have questions about and perhaps I can help you > > out... > > > > --SR > > > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message > > news:8mjhaa$5o$1@news.creativelabs.com... > > > Hi > > > > > > I have just installed a set of V2's in SLI and would like some > explanation > > > to which "advanced properties" for DirectX etc. I should have activated. > > > None of it makes sense to my uneducated mind, but if some of them would > > help > > > performance and/or the way games look, can someone please give me some > > help? > > > > > > Thanks! > > > > > > mark_kemp@bigpond.com > > > > > > In the strict scientific sense we all feed on death, > > > even vegetarians. > > > > > > > > > > > > > > >
Re: V2 SLI advanced properties
Author: mark_kemp
Date: Wed, 09 Aug 2000 00:00
Date: Wed, 09 Aug 2000 00:00
99 lines
3358 bytes
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Thanks! "Moon Buggy" <backroger@hotmail.com> wrote in message news:8mp0ia$s4k$1@news.creativelabs.com... > D3D Advanced Properties: > > Force Trilinear Texture Filtering - Enabling this feature will improve > visual quality without sacrificing speed. > > Enable Anti-Aliasing for D3D - Enabling Anti-Aliasing will improve the > visual quality of your games but may impact performance. > > Enable Automatic Mipmapping - Enabling will speed up the rendering process; > it will automatically generate mipmaps for D3D Application which do not use > texture mipmaping. > > > Glide Advanced Properties: > > Force Mipmap Dithering for Glide Apps. - Enabling will force games to use > texture mipmaping to improve image quality. > > Force triple color buffering for Glide Apps. - Enabling this will use triple > buffering for improve performance in Glide Games. > > Limit texture memory to 2 MB - Enabling this will limit your texture memory > to 2MB for Glide Games. (Bad Idea) > > Goodluck > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message > news:8moqeh$bou$1@news.creativelabs.com... > > Hi > > > > Basically, it is all of them - I have them unchecked at the moment, but if > > they enhance performance etc, then I want to know which ones to check: > > > > D3D Advanced Properties: > > Force trilinear texture filtering > > Enable automatic mipmapping > > > > Glide Advanced Properties: > > Force mipmap dithering > > Limit texture memory to 2 MB > > Force triple color buffering > > > > I have no idea what these are, but some help would be appreciated! > > > > mark_kemp@bigpond.com > > > > In the strict scientific sense we all feed on death, > > even vegetarians. > > > > > > "Smack'nRat" <smacknrat@geocities-spamtag-.com> wrote in message > > news:8mk3vs$rr9$1@news.creativelabs.com... > > > Hey, > > > Type out the terms you have questions about and perhaps I can help > you > > > out... > > > > > > --SR > > > > > > "mark_kemp" <mark_kemp@bigpond.com> wrote in message > > > news:8mjhaa$5o$1@news.creativelabs.com... > > > > Hi > > > > > > > > I have just installed a set of V2's in SLI and would like some > > explanation > > > > to which "advanced properties" for DirectX etc. I should have > activated. > > > > None of it makes sense to my uneducated mind, but if some of them > would > > > help > > > > performance and/or the way games look, can someone please give me some > > > help? > > > > > > > > Thanks! > > > > > > > > mark_kemp@bigpond.com > > > > > > > > In the strict scientific sense we all feed on death, > > > > even vegetarians. > > > > > > > > > > > > > > > > > > > > > > > >
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