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Article #3502Colloq by Parberry (Oct 18)
From: Samir Khuller
Date: Mon, 11 Oct 1999 00:00
Date: Mon, 11 Oct 1999 00:00
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1529 bytes
Date/Time/Place: October 18 (Mon), 4:00-5:00 pm, CLB 0111
(Reception in Room 1152, 3:30-4:00 pm)
The Art and Science of the Computer Game
Ian Parberry
Professor, Dept. of Computer Sciences
University of North Texas
Denton, TX
ABSTRACT:
Though often maligned, computer games have historically pushed the limits of
computer technology and driven the next generation of
general-purpose hardware and software. Their production is one of the most
challenging and lucrative segments of the computer industry. In this
talk we will examine how a computer game is produced, the factors that
contribute to its success, what it takes to be a computer game professional,
and the rewards and pitfalls of computer games in the university curriculum. We
will consider the example of Subhunt, a real-time sprite-based
2.5D submarine action game created by the Laboratory for Recreational Computing
at the University of North Texas.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10f4d5,d4fa29af8fd6f40f,start X-Google-Attributes: gid10f4d5,public From: samir@cs.umd.edu (Samir Khuller) Subject: Colloq by Parberry (Oct 18) Date: 1999/10/11 Message-ID: <7tt3uh$9ka$1@birdy.cs.umd.edu> X-Deja-AN: 535442332 Distribution: um X-Complaints-To: abuse@cs.umd.edu X-Trace: cronkite.cs.umd.edu 939660040 25901 128.8.128.188 (11 Oct 1999 16:40:40 GMT) Organization: U of Maryland, College Park, MD 20742 NNTP-Posting-Date: 11 Oct 1999 16:40:40 GMT Newsgroups: csd.grad