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Article #3502

Colloq by Parberry (Oct 18)

#3502
From: Samir Khuller
Date: Mon, 11 Oct 1999 00:00
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Date/Time/Place: October 18 (Mon), 4:00-5:00 pm, CLB 0111 
                (Reception in Room 1152, 3:30-4:00 pm)



The Art and Science of the Computer Game 

Ian Parberry 
Professor, Dept. of Computer Sciences 
University of North Texas 
Denton, TX 


ABSTRACT: 
Though often maligned, computer games have historically pushed the limits of 
computer technology and driven the next generation of
general-purpose hardware and software. Their production is one of the most 
challenging and lucrative segments of the computer industry. In this
talk we will examine how a computer game is produced, the factors that 
contribute to its success, what it takes to be a computer game professional,
and the rewards and pitfalls of computer games in the university curriculum. We 
will consider the example of Subhunt, a real-time sprite-based
2.5D submarine action game created by the Laboratory for Recreational Computing 
at the University of North Texas. 
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From: samir@cs.umd.edu (Samir Khuller)
Subject: Colloq by Parberry (Oct 18)
Date: 1999/10/11
Message-ID: <7tt3uh$9ka$1@birdy.cs.umd.edu>
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