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Article #3515Games-theory terminology question
From: Charles B. Cranston
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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1937 bytes
I'm looking for the customary and usual games-theory term
for a class of games in which there is moderate payoff for
answers below some critical value but a very large negative
payoff for going "over" the critical value. Like Blackjack
where counts <= 21 give increased probability of beating
the dealer but counts >=22 are fatal.
Or, in the words of the guy who asked me:
These games are characterized by rewarding the player who
gets closest to a goal, but severely penalizes a person
for going beyond the goal.
The old game show The Price Is Right often had a version
of it. The contestants would try to guess the price of
an item. The winner was the person whose guess came
closest to the actual price without going over.
Example:
REAL PRICE $100
GUESS OF PLAYER A $75
B $90
C $101
Player B wins. Even though C's guess is closer, in absolute
terms, to the correct answer, the fact that he went over
means that he cannot win.
We talked about using "precipice" for a name, but we wonder
if there is already a good word for this kind of game.
--
Charles B. (Ben) Cranston
mailto:zben@wam.umd.edu
http://www.wam.umd.edu/~zben
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10f4d5,951fbeff6e140053,start X-Google-Attributes: gid10f4d5,public From: "Charles B. Cranston" <zben@wam.umd.edu> Subject: Games-theory terminology question Date: 1999/10/19 Message-ID: <380CFA62.E560D24D@wam.umd.edu> X-Deja-AN: 538209201 Content-Transfer-Encoding: 7bit X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@cs.umd.edu X-Trace: cronkite.cs.umd.edu 940374610 22621 129.2.8.98 (19 Oct 1999 23:10:10 GMT) Organization: University of Maryland at College Park Mime-Version: 1.0 NNTP-Posting-Date: 19 Oct 1999 23:10:10 GMT Newsgroups: csd.grad