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Article #101Bug in the real world ...
From: R.SCHOENROCK
Date: Mon, 04 Jan 1993 12:00
Date: Mon, 04 Jan 1993 12:00
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> Chromatic Aberration
> In QRT, all rays, regardless of color, are refracted
> exactly the same. This is contrast to the real world, in
> which the amount the light is bent depends on its
> wavelength. This appears, so far as I can tell, to be a
> bug in the real world, and I saw no reason to include it
> in a ray tracer.
MfG
Ralf
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Newsgroups: de.alt.test Message-ID: <4tC6V009SC0Gpll@bionic20.bionic.zer.de> From: R.SCHOENROCK@BIONIC.zer.de Path: arc1-ca.pugleaf.net!sparky!uunet!math.fu-berlin.de!mailgzrz.TU-Berlin.DE!fub!sisyphos.owl.de!bi-link.owl.de!bionic.zer.de Organization: Rettet Koenig Kallewirsch.. Subject: Bug in the real world ... Date: Mon, 04 Jan 93 13:00:00 +0100 X-Mailer: CrossPoint v2.1 R/67 References: <1993Jan3.143505.22806@rz.uni-hildesheim.de> X-Gateway: ZCONNECT UI bi-link.owl.de [RFC/Connect IIIb DOS v0.46] Lines: 15