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Article #101

Bug in the real world ...

#101
From: R.SCHOENROCK
Date: Mon, 04 Jan 1993 12:00
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>     Chromatic Aberration

>     In QRT,  all  rays,  regardless  of  color,  are refracted
>     exactly the same.  This is contrast  to the real world, in
>     which  the  amount  the  light  is  bent  depends  on  its
>     wavelength.  This appears,  so  far as I can tell, to be a
>     bug in the real world, and I  saw  no reason to include it
>     in a ray tracer.

     MfG
     Ralf
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Newsgroups: de.alt.test
Message-ID: <4tC6V009SC0Gpll@bionic20.bionic.zer.de>
From: R.SCHOENROCK@BIONIC.zer.de
Path: arc1-ca.pugleaf.net!sparky!uunet!math.fu-berlin.de!mailgzrz.TU-Berlin.DE!fub!sisyphos.owl.de!bi-link.owl.de!bionic.zer.de
Organization: Rettet Koenig Kallewirsch..
Subject: Bug in the real world ...
Date: Mon, 04 Jan 93 13:00:00 +0100
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