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Article View: de.comp.sys.amiga.archive
Article #167

_____!! a t t e n t i o n !!_____

#167
From: Alexander Petrovic
Date: Mon, 15 Jan 1996 08:54
112 lines
4780 bytes

 
                       ---------------
                       !! ATTENTION !!
                       ---------------
 
                Two-player playable preview of 
                CAPITAL PUNISHMENT (demo v.3) 
                     is now on Aminet! 
 
                 You can find it in game/demo.
 
 
In case you were away from Earth for some time, have not
heard of the World of Amiga Show in Toronto, or read any of 
the February issues of british Amiga magazines,
CAPITAL PUNISHMENT is the biggest new AGA game.
It has been made by "clickBOOM" team from Toronto, Canada.
 
Distribution of the game is being negotiated with several
major publishing companies.
 
 
 
Technical data:
---------------
CAPITAL PUNISHMENT is the most technically advanced and 
by far the most playable fighting game on Amiga. It features:
 
- a specially developed state-of-the-art bob routine with a
  real-time horizontal flip that can animate two large characters, 
  covering a combined area of over 30,000 pixels, at a rate of 
  25 frames per second
- a horizontal scroll of 50 frames per second with acceleration 
  and deceleration
- pixel-by-pixel drawn frames of perfectly smooth animation 
  for every character
- dazzling backgrounds in 256 colours from a palette 
  of 16.7 million
- fight against another player via modem over the telephone line.
- upgrading your warrior's moves as you progress in the game
- a unique zone editor that has been created to maximize 
  the combat experience through an advanced collision detection 
  system using four collision zones (head, body, legs, and attack) 
  for every character in every frame
- semi-transparent 3D shadow  that casts itself on the characters 
  and the floor by following the characters' movements 
  at the rate of 25 frames per second. Depending on the distance, 
  angle or position of the main light source, the shadow deforms 
  over walls, staircases, etc.
- additional visual effects such as:
  slow-motion replay;
  realistic blood animation;
  red screen flash after every blow;
  screen shakes after a player is punched or falls;
  screen scroll with every move;
- keyboard redefine option
- a stunning soundtrack and sound FX
- many secret things to discover for yourself
 
 
 
The plot:
---------
CAPITAL PUNISHMENT - 1.Vitally harmful severe treatment 
                       or suffering;
 
You are a warrior about to embark on a most dangerous journey.  
Your goal is to dethrone the evil master of an immense castle.
You begin your mission in rancid, putrid catacombs of this castle. 
However, beware. The master is aware of your presence,
and has placed guards on every floor.
You must work your way up to the top of the castle,
and defeat all who stand in your way in order to battle the master.
Helping you along will be the spirit of your deceased mentor.
However, even with his aid, this will without question be
a physically-draining experience. By journey's end, you will be 
injured, bruised, and tired.  But if you think of the 
price of failure, this is a small price to pay. For should 
you lose a battle, you will suffer a fate worse than death. 
You see, the master does look favorably upon assassins.
Thus, he has the power to make you immortal, and you will be forced
to serve him for eternity in this most unpleasant environment.
Even worse, you will be confined to a single room, becoming 
one of his guards. And, that is the CAPITAL PUNISHMENT.
 
 
(C) 1995 Pxl computers, Inc.
"clickBOOM" is the entertainment software team of 
"Pxl computers" of Canada
 
For additional info on "clickBOOM" and CAPITAL PUNISHMENT:
 
-----------------------------------------------
   Internet e-mail address:
   clkboom@io.org
-----------------------------------------------


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   T H E    R E V O L U T I O N    H A S     B E G U N
 
-----------------------------------------------------------
Technical Details
Message-ID: <4dd4nk$lrd@ionews.io.org>
Path: arc1-ca.pugleaf.net!io.org!clkboom

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Path: arc1-ca.pugleaf.net!io.org!clkboom
From: clkboom@io.org (Alexander Petrovic)
Newsgroups: de.comp.sys.amiga.archive
Subject: _____!!  a t t e n t i o n  !!_____
Date: 15 Jan 1996 08:54:12 GMT
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
Message-ID: <4dd4nk$lrd@ionews.io.org>
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