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Article #28

Re: Patched and Gone

#28
From: Nick Chorley
Date: Tue, 12 Mar 2002 13:17
169 lines
6914 bytes
Doesn't look like you've installed the PR properly.. look at the top line:
Q3 1.11... try reinstalling it, that should work :)

NC

"Gids" <noemail@thisaddressplease.com> wrote in message
news:MPG.168faec8fd47f34d9896b3@news.demon.co.uk...
> I have just patched Quake 3 to version 1.30 (from Demon FTP server) from
> the very first version (just installed) and now it will not launch.
> Here's a copy of the log
>
> Q3 1.11 win-x86 Nov 24 1999
> ----- FS_Startup -----
> Current search path:
> D:\Quake III Arena\baseq3\pak6.pk3 (64 files)
> D:\Quake III Arena\baseq3\pak5.pk3 (7 files)
> D:\Quake III Arena\baseq3\pak4.pk3 (272 files)
> D:\Quake III Arena\baseq3\pak3.pk3 (4 files)
> D:\Quake III Arena\baseq3\pak2.pk3 (148 files)
> D:\Quake III Arena\baseq3\pak1.pk3 (26 files)
> D:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
> D:\Quake III Arena/baseq3
>
> ----------------------
> execing default.cfg
> execing q3config.cfg
> couldn't exec autoexec.cfg
> ...detecting CPU, found Intel Pentium III
>
> ------- Input Initialization -------
> Initializing DirectInput...
> Couldn't set DI coop level
> Falling back to Win32 mouse support...
> Joystick is not active.
> ------------------------------------
> ----- Client Initialization -----
> ----- Initializing Renderer ----
> -------------------------------
> ----- Client Initialization Complete -----
> --- Common Initialization Complete ---
> Winsock Initialized
> Opening IP socket: localhost:27960
> Hostname: pc1.mshome.net
> IP: <my IP address>
> IP: <my network IP address>
> Working directory: D:\Quake III Arena
> ----- R_Init -----
> Initializing OpenGL subsystem
> ...initializing QGL
> ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
> ...setting mode 3: 640 480 FS
> ...using desktop display depth of 16
> ...calling CDS: ok
> ...registered window class
> ...created window@0,0 (640x480)
> Initializing OpenGL driver
> ...getting DC: succeeded
> ...GLW_ChoosePFD( 16, 16, 0 )
> ...25 PFDs found
> ...hardware acceleration found
> ...PIXELFORMAT 2 selected
> ...creating GL context: succeeded
> ...making context current: succeeded
> Initializing OpenGL extensions
> ...GL_S3_s3tc not found
> ...using GL_EXT_texture_env_add
> ...using WGL_EXT_swap_control
> ...using GL_ARB_multitexture
> ...using GL_EXT_compiled_vertex_array
> ...using WGL_3DFX_gamma_control
>
> GL_VENDOR: 3Dfx Interactive Inc.
> GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/KNI/ICD (Nov  2 2000)
> GL_VERSION: 1.1.0
> GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra
> GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels
> GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add
> GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture
> GL_EXT_shared_texture_palette GL_SGIS_multitexture
> WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control
> WGL_ARB_extensions_string
> GL_MAX_TEXTURE_SIZE: 256
> GL_MAX_ACTIVE_TEXTURES_ARB: 2
>
> PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
> MODE: 3, 640 x 480 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> CPU: Intel Pentium III
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 1
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ...loading 'scripts/lightningnew.shader'
> ...loading 'scripts/explode1.shader'
> ...loading 'scripts/gfx.shader'
> ...loading 'scripts/tim.shader'
> ...loading 'scripts/base.shader'
> ...loading 'scripts/base_button.shader'
> ...loading 'scripts/base_floor.shader'
> ...loading 'scripts/base_light.shader'
> ...loading 'scripts/base_object.shader'
> ...loading 'scripts/base_support.shader'
> ...loading 'scripts/base_trim.shader'
> ...loading 'scripts/base_wall.shader'
> ...loading 'scripts/common.shader'
> ...loading 'scripts/ctf.shader'
> ...loading 'scripts/eerie.shader'
> ...loading 'scripts/gothic_block.shader'
> ...loading 'scripts/gothic_floor.shader'
> ...loading 'scripts/gothic_light.shader'
> ...loading 'scripts/gothic_trim.shader'
> ...loading 'scripts/gothic_wall.shader'
> ...loading 'scripts/hell.shader'
> ...loading 'scripts/liquid.shader'
> ...loading 'scripts/menu.shader'
> ...loading 'scripts/models.shader'
> ...loading 'scripts/organics.shader'
> ...loading 'scripts/sfx.shader'
> ...loading 'scripts/shrine.shader'
> ...loading 'scripts/skin.shader'
> ...loading 'scripts/sky.shader'
> ...loading 'scripts/test.shader'
> ----- finished R_Init -----
>
> ------- sound initialization -------
> Initializing DirectSound
> ------------------------------------
> ----- Sound Info -----
> sound system is muted
>     1 stereo
> 32768 samples
>    16 samplebits
>     1 submission_chunk
> 22050 speed
> 0x884ce3cc dma buffer
> Forcing all sounds to 8 bit
> No background file.
> ----------------------
> Loading dll file ui.
> Failed to load dll, looking for qvm.
> Loading vm file vm/ui.qvm.
> VM file ui compiled to 944476 bytes of code
> ----- CL_Shutdown -----
> RE_Shutdown( 1 )
> Shutting down OpenGL subsystem
> ...wglMakeCurrent( NULL, NULL ): success
> ...deleting GL context: success
> ...releasing DC: failed
> ...destroying window
> ...resetting display
> ...shutting down QGL
> ...unloading OpenGL DLL
> -----------------------
> User Interface is version 4, expected 3
>
> What's going on?
> Thanks
> Also, any idea why the sound seems to go off too 8 bit,
> (this seems to happen in other programs such as ZSNES as well)
> --
>
> Posted By Gids
> "If life is an open book,
> she'd rather read the pictures for a while" - O-M
Technical Details
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References: <MPG.168faec8fd47f34d9896b3@news.demon.co.uk>

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From: "Nick Chorley" <explosive23@nospam.lycos.co.uk>
Newsgroups: demon.games
References: <MPG.168faec8fd47f34d9896b3@news.demon.co.uk>
Subject: Re: Patched and Gone
Date: Tue, 12 Mar 2002 13:17:15 -0000
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