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Article #75

Re: Current Half-Life/Counterstrike version ?

#75
From: john
Date: Tue, 03 Dec 2002 10:18
37 lines
2838 bytes
In message <DS3PiHABT669Ewce@bottlenose.demon.co.uk>, Tim Day 
<timday@bottlenose.demon.co.uk> writes
>Actually, things are worse than I thought:
>
>The latest Half-Life 1.1.1.0 update completely screws even the single
>player game part of a fresh install (working perfectly before upgrade!)
>of Half-Life on my machine (any renderer), never mind getting near any
>multiplayer action!  Have submitted a report to Sierra's tech support,
>but doubt anything will come of it.
>
erk :-\ maybe there's something in the FAQ?
http://www.planethalflife.com

>For what it's worth I have a 333MHz PII, W95 OSR2, an Inno3d TNT,
>DirectX8.
>
>(And if I ever do get it working, I found a list of UDP ports which need
>to be opened up on the router for multiplayer; not having them set up
>might have had something to do with the slow & screwy server list
>downloading)
I'm using IPCop as my router, and haven't had to open any ports. Not 
sure how it is for those hardware jobbies though. I think all ports 
 >1024 are open by default on IPCop anyhow.

>Maybe it'd be easier to get it working on my 2.4GHz Linux-only
>machine...
Didn't realise there's a linux half-life (though I should have guessed) 
prob easier than getting anything to work on win95 . . :)

good luck . . sorry I wasn't much help

-- 
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From: john <nF@yahoo.co.uk>
Newsgroups: demon.games
Subject: Re: Current Half-Life/Counterstrike version ?
Date: Tue, 3 Dec 2002 10:18:01 +0000
Organization: the BiG chesse
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