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Article #78

Re: Current Half-Life/Counterstrike version ?

#78
From: Tim Day
Date: Wed, 04 Dec 2002 10:23
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In article <xLXfIFCPrS79EwSa@fivequeensgate.demon.co.uk>, john
<nF@yahoo.co.uk> writes
>Surely then you only need to set this up if you intend to run a server? 
>As playing the game will be an outgoing connection, no?

Apparently it all depends how the game works.  Even if you're just
running a client, the server (or other clients running the same app)
might try to open connections or send UDP packets to you at a different
port.  

I think some routers are smart enough to figure out who's running what,
at least for common protocols, and route incoming connections
accordingly e.g I think mine does this for at least MSN messenger and
ftp 'cos I haven't had to set up anything for them (even though, as I
understand it, the FTP protocol involves the server making a connection
back to you to deliver the data), but I DID have to explicitly specify
routing for Gnutella to get it to work properly.

There is list at 
  http://www.practicallynetworked.com/sharing/app_port_list.htm
which is quite interesting:
  "OUT" connections don't seem to need anything doing to them.
  "IN" connections might do.

In the meantime I'm pretty convinced this TNT2 card is part of my
problems... going to reinstall the Riva128 and see if things improve.

Tim
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From: Tim Day <timday@bottlenose.demon.co.uk>
Newsgroups: demon.games
Subject: Re: Current Half-Life/Counterstrike version ?
Date: Wed, 4 Dec 2002 10:23:39 +0000
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