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Article #622

A server that needs no CGIs and handles Web based multi-player games

#622
From: K. Sultan
Date: Wed, 19 Mar 1997 00:00
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Our company, Fuseworks Inc., has developed a server (Fuseworks Server)
that will remove the need for CGI programming.  Organizations and
Webmasters can now spend more time developing content.  Furthermore, ISPs
will not have to run the risk of individuals crashing their servers with
poorly written or incompatible server side programs.

The Fuseworks Server Technology works with all browsers and, best of all,
Web designers can create their own desired input for forms right in their
HTML code.  Using Fuseworks Server, Webmasters will also be able to
generate information about incoming traffic, such as: location of server;
browser type; and the number of hits to each page.

Best of all the Fuseworks Server will allow you and your clients to create
near real-time multi-player Web-based games.  Currently we have a
demonstration, TechnoHell, running on one of our Web sites,
http://www.technohell.com.  TechnoHell, created for the  Shockwave
plug-in,  is the first Web applet to allow near real-time multi-user
interaction.  

On April 25, we will be releasing Fuseworks Server 1.0 and Fuseworks SDK
1.0 for free.   For more information about these products, please go to
our Web site located at http://www.fuseworks.com/.

Your comments about the Fuseworks Server and our demonstration applet will
be much appreciated.  We are also recruiting beta-testers.  Hope to see
you in TechnoHell!

K. Sultan
KS@fuseworks.com
Technical Details
Message-ID: <KS-1903971538160001@fuse07.fuseworks.com>
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From: KS@fuseworks.com (K. Sultan)
Subject: A server that needs no CGIs and handles Web based multi-player games
Date: 1997/03/19
Message-ID: <KS-1903971538160001@fuse07.fuseworks.com>
X-Deja-AN: 226999136
Organization: Fuseworks
Newsgroups: demon.ip.developers,shamash.webmasters,microsoft.public.es.webmasters