🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: demon.tech.pc
Article #69127

Re: Sand Blasting

#69127
From: Mike
Date: Wed, 10 Apr 1996 00:00
18 lines
1309 bytes
In article <828643016snz@cemetery.demon.co.uk>
           gareth@cemetery.demon.co.uk "gareth alun evans" writes:

> Implementation language is Visual Basic 4.0

It's a good job you don't want real time then.

> (I do not expect to be doing the DSP and FFT in real time; neither
> do I want to use the DSP facility of the SB.)

The DSP is a bit of a misnomer, it is just a simple mixer and DMA processor. 
Even if it were a proper DSP, you would still use the same algorithms.

Look for the PC Games Programming Encyclopaedia (it's a file not a book) on
archie or one of the web search engines (look for PCGPE), it has a fair bit 
about programming the SBPro for simple reading/writing files.

Mike
Technical Details
Message-ID: <829144526snz@myth.demon.co.uk>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <828643016snz@cemetery.demon.co.uk>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 1036bc,2791c3ef2564ad18
X-Google-Attributes: gid1036bc,public
X-Google-Thread: f8fcc,2791c3ef2564ad18
X-Google-Attributes: gidf8fcc,public
From: Mike <zeus@myth.demon.co.uk>
Subject: Re: Sand Blasting
Date: 1996/04/10
Message-ID: <829144526snz@myth.demon.co.uk>
X-Deja-AN: 146734724
x-nntp-posting-host: myth.demon.co.uk
references: <828643016snz@cemetery.demon.co.uk>
x-mail2news-path: myth.demon.co.uk
organization: The Home for Deranged Hackerfolk
reply-to: zeus@myth.demon.co.uk
newsgroups: demon.tech.pc,comp.dsp