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Article #69127Re: Sand Blasting
From: Mike
Date: Wed, 10 Apr 1996 00:00
Date: Wed, 10 Apr 1996 00:00
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In article <828643016snz@cemetery.demon.co.uk>
gareth@cemetery.demon.co.uk "gareth alun evans" writes:
> Implementation language is Visual Basic 4.0
It's a good job you don't want real time then.
> (I do not expect to be doing the DSP and FFT in real time; neither
> do I want to use the DSP facility of the SB.)
The DSP is a bit of a misnomer, it is just a simple mixer and DMA processor.
Even if it were a proper DSP, you would still use the same algorithms.
Look for the PC Games Programming Encyclopaedia (it's a file not a book) on
archie or one of the web search engines (look for PCGPE), it has a fair bit
about programming the SBPro for simple reading/writing files.
Mike
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1036bc,2791c3ef2564ad18 X-Google-Attributes: gid1036bc,public X-Google-Thread: f8fcc,2791c3ef2564ad18 X-Google-Attributes: gidf8fcc,public From: Mike <zeus@myth.demon.co.uk> Subject: Re: Sand Blasting Date: 1996/04/10 Message-ID: <829144526snz@myth.demon.co.uk> X-Deja-AN: 146734724 x-nntp-posting-host: myth.demon.co.uk references: <828643016snz@cemetery.demon.co.uk> x-mail2news-path: myth.demon.co.uk organization: The Home for Deranged Hackerfolk reply-to: zeus@myth.demon.co.uk newsgroups: demon.tech.pc,comp.dsp