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Thread View: eunet.micro.acorn
1 messages
1 total messages Started by t.simpson Thu, 28 Feb 1991 23:45
interdictor II
#118
Author: t.simpson
Date: Thu, 28 Feb 1991 23:45
24 lines
1894 bytes
OK ,, getting off ARM/C debates etc.. who likes Interdictor II?

in particular, who like Interdictor II _AND_ knows something about
flight aerodynamics?  Well, I tried this a while back .. Flaps out,
gear down, engine idle .. all the drag I could muster, then pulling
the nose beyond 15 degrees (roughly stall angle of attack), preferably
in a slight turn.  When it stalls, pull HARD back, and bank to the
opposite side of the turn you were in when you stalled.  Flying freaks
should try to understand what I'm attempting here - A SPIN !!!

In theory .. the above manoeuvre should send the aircraft spinning
like a top (due to the un-level stall, and the use of ailerons in the
stall)..  However, I think I've detected a BUG :-( in interdictor 2.
Why? - because a stalled aileron shouldn't work - it should drag, but
on this games (simulator ?), it does, and promply banks out while
stalled .. why? surely this is wrong .. I thought interdictor 2 was
supposed to be a really accurate flight model .. but no matter what
I try, I can't spin it :-( this is a major flaw for me .. fighting 
baddies is _boring_ .. I want to be able to spin/stall/spiral dive/
reverse cuban eight .. everything a _real_ aircraft would do.. don't
suppose there's anyone out there who knows anything about the program
and its dissability to spin ??

Tom (certified hang gliding/paragliding freak).
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