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2 total messages Started by Gary K Smith Thu, 17 Jan 1991 10:37
Compressing Sprites
#162
Author: Gary K Smith
Date: Thu, 17 Jan 1991 10:37
14 lines
903 bytes
Can anyone tell me of any sprite compression algorithms that I can use?

I want to be able to decompress them in runtime - so obviously, Assembler will
be needed here, and I want maximum sprite compaction.

At a guess, I would say something like the Arc/Spark algorithm is about the
best, but I don't know what it is. Will anyone who can help mail me please
(or submit a followup). Thanks



Gary.
--
Re: Compressing Sprites
#165
Author: Andy
Date: Fri, 18 Jan 1991 12:49
10 lines
1104 bytes
In article <2730@gould.doc.ic.ac.uk> gks@doc.ic.ac.uk (Gary K Smith) writes:
>
>Can anyone tell me of any sprite compression algorithms that I can use?
>

Thought of using GIF or TIFF files? They are a *lot* smaller than sprite files  
and they are standard throughout the PC (yuk) world. There is an excellent
conversion program (with no sources, though) on INFO-SERVER@NEWCASTLE.

Andy.
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