Thread View: fa.editor-p
1 messages
1 total messages
Started by utzoodecvaxharponpoivnpoisucbvax...
Thu, 12 Aug 1982 01:43
Why editors shouldn't have too many commands
Author: utzoodecvaxharponpoivnpoisucbvax...
Date: Thu, 12 Aug 1982 01:43
Date: Thu, 12 Aug 1982 01:43
21 lines
1499 bytes
1499 bytes
>From willson.uci@UDel-Relay Thu Aug 12 01:41:08 1982 This is in response to Mark Horton's request for good reasons why editors shouldn't have too many commands. He feels that it is difficult to have too many commands. I tend to agree except for one thing: Most of the editors available these days that have lots of commands (emacs, vi) are also screen editors. These editors (emacs and vi) both allow a person to rebind a key-stroke sequence to mean something special to the editor. My only problem with having lots of commands is that I usually want to bind them to lots of keys. In fact, for both editors the default situation is to have the commands bound to lots of keys. This means that if I trip over the keyboard a little I have a fair chance of executing a command that I know nothing about, least of all, how to undo the effects of the command. For my customized emacs, I have unbound a lot of keys. If I want the power of the command, then I spell it out. I feel much safer working in this mode. Whaddya think? Stephen Willson University of California, Irvine Programming Environments Project
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads