Article View: fj.lang.basic
Article #25The Tile Method of Game Programming...
From: JAAJFDJ
Date: Sun, 22 Mar 1998 00:00
Date: Sun, 22 Mar 1998 00:00
24 lines
988 bytes
988 bytes
I'm offering a complete tutorial for any Qbasic and QuickBasic programmer who is interested in making great games. Here are some of the topics: - Cell Field and Cell World - Cell Coordinates - Making Sprites - Saving Sprites - Retrieving Sprites - Assigning Values - Putting Sprites on the Cell Field - Palette - Making Levels - Retrieving Levels - Animation - Scrolling - Background Music - Screen Effects - Your First Game Using The Tile Method - Troubleshooting and Upgrades Come see it at: http://members.bellatlantic.net/~deesoft/Tile.html D.E.E. Software
Technical Details
Message-ID:
<1998032220275900.PAA06468@ladder01.news.aol.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f5300,a7d56a5f8a3bf9e6,start X-Google-Attributes: gidf5300,public From: jaajfdj@aol.com (JAAJFDJ) Subject: The Tile Method of Game Programming... Date: 1998/03/22 Message-ID: <1998032220275900.PAA06468@ladder01.news.aol.com> X-Deja-AN: 336607379 X-Admin: news@aol.com Organization: AOL http://www.aol.com Newsgroups: fj.lang.basic