🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: fj.lang.basic
Article #25

The Tile Method of Game Programming...

#25
From: JAAJFDJ
Date: Sun, 22 Mar 1998 00:00
24 lines
988 bytes
I'm offering a complete tutorial for any Qbasic and QuickBasic programmer who
is interested in making great games.
Here are some of the topics:

- Cell Field and Cell World
- Cell Coordinates
- Making Sprites
- Saving Sprites
- Retrieving Sprites
- Assigning Values
- Putting Sprites on the Cell Field
- Palette
- Making Levels
- Retrieving Levels
- Animation
- Scrolling
- Background Music
- Screen Effects
- Your First Game Using The Tile Method
- Troubleshooting and Upgrades

Come see it at: http://members.bellatlantic.net/~deesoft/Tile.html
D.E.E. Software
Technical Details
Message-ID: <1998032220275900.PAA06468@ladder01.news.aol.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f5300,a7d56a5f8a3bf9e6,start
X-Google-Attributes: gidf5300,public
From: jaajfdj@aol.com (JAAJFDJ)
Subject: The Tile Method of Game Programming...
Date: 1998/03/22
Message-ID: <1998032220275900.PAA06468@ladder01.news.aol.com>
X-Deja-AN: 336607379
X-Admin: news@aol.com
Organization: AOL http://www.aol.com
Newsgroups: fj.lang.basic