Article View: fj.lang.visualbasic
Article #1239Re: Q:[VB4Std] ビットマップの保存について
From: Sato Masahiro
Date: Fri, 03 Oct 1997 00:00
Date: Fri, 03 Oct 1997 00:00
32 lines
1508 bytes
1508 bytes
Windows NT 3.51 $B$G(B Visual Basic 4.0 $B$r;HMQ$7$F$$$k<T$G$9!#(B In article <610b9i$49r$1@host06.interwave.or.jp>, bube@yyy.or.jp says... >$B!!MW$O!"%S%C%H%^%C%W$r#1$D$N%l%3!<%I$H$7$F=q$-9~$a$kJ}K!$rC5$7$F$$$^(B >$B$9!#(B ($BCfN,(B) >$B!!(BSavePicture$B%a%=%C%I$GJL!9$N%U%!%$%k$K$K$7$F$7$^$($P$$$$$N$G$9$,!"%2(B >$B!<%`$NFbMF>e!"0l$^$H$a$K$7$J$$$H$b$N$9$4$/;H$$$K$/$/$J$C$F$7$^$$$^$9(B $BC1=c$K!"JL!9$N%U%!%$%k$r:n$C$F$+$i!"%^!<%8$9$k$@$1$8$c$@$a$J$N$G(B $B$7$g$&$+(B? $B4JC1$G$$$$$H;W$&$N$G$9$,!#(B $B0l1~!"(BOLE $B%3%s%F%J%3%s%H%m!<%k$K%Z%$%s%H%V%i%7%*%V%8%'%/%H$J$I$r(B $BE=$jIU$1$F;H$&J}K!$,$"$j$^$9!#$3$l$GJ]B8$O$G$-$k$N$G$9$,(B...$B!#(B $BNc(B: $BJQ?tCM5Z$S%S%C%H%^%C%W%$%a!<%8$r=q$-9~$`(B Open "\Data\GameData.Dat" For Binary Access Write As #FileNo '$BJQ?t$N=q$-9~$_(B Put #FileNo, , MyVar1 Put #FileNo, , MyVar2 '$B%S%C%H%^%C%W$rJ]B8(B Clipboard.SetData MyPicture OLE1.Paste OLE1.SaveToFile FileNo Close #FileNo -- $B:4F#@59((B <masahiro@cij.co.jp>
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X-Google-Language: Japanese,JIS X-Google-Thread: 105c2e,bac5c0ec599e9ea9 X-Google-Attributes: gid105c2e,public From: masahiro@cij.co.jp (Sato Masahiro) Subject: Re: Q:[VB4Std] ビットマップの保存について Date: 1997/10/03 Message-ID: <611qgq$k8b@cij-gw.ykhm.cij.co.jp> X-Deja-AN: 277584689 References: <610b9i$49r$1@host06.interwave.or.jp> Organization: CIJ Newsgroups: fj.lang.visualbasic