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4 total messages Started by Patrick Halke Tue, 18 Apr 1995 00:00
The 7th Guest and SB16
#543
Author: Patrick Halke
Date: Tue, 18 Apr 1995 00:00
51 lines
2972 bytes
Hi there !

I've got a problem with the wonderful game "The 7th Guest" and my  
SoundBlaster 16.

Whenever there is played digitized speech, there is a very disturbing
noise ('clack, clack, clack, ...'; maybe 600 times per minutes), except  
the starting and ending sound.

Unfortunately I'm very familiar with this sound, because I heard it  
thousands of times when writing a small game with SoundBlaster/Pro support  
on my SB16. It seems, that the 16bit card is not 100% compatible with the  
8bit cards :-(((.

I've installed T7G as follows:

Music Card: Adlib  (when selecting SoundBlaster or SB Pro 1/2, the          
                    installer automatically sets SB Pro2 for music and      
                    speech and you cannot change the speech card :-( )
Speech Card: Soundblaster (when selecting SB Pro 1/2, the speech is too     
                           soft :-( )

My card has standard setup except IRQ is set to 7.

I'm quite sure, that this has nothing to do with IRQ-, DMA- or Port- 
Address conflicts (but tried IRQ 5 and 10 anyway :-)).

Is there anyone who had the same problem and solved it ?
Does anybody have an email address to contact Virgin Interactive  
Entertainment ?
Is there an update of the T7G engine (I've got Version 1.2) ?
Do I have to throw the 2 CD-ROMs away and forget that T7G has ever crossed  
my path ?
Do I have to buy a better (or even good) sound card ?
Is Creative Labs unable to be compatible with its own products ?
What is the question, when '42' is the answer ?

I would be very happy if you can answer one of these (the first three :-))  
questions.
Please email.

Many Thanks in advance,

patrick


--== patrick@zaphod.ruhr.de ==-- --== Patrick Halke, Bochum (Germany) ==--

This signature is intentionally left blank.

## CrossPoint v3.0 ##
Re: The 7th Guest and SB16
#544
Author: Joseph E. Warfel
Date: Mon, 24 Apr 1995 00:00
6 lines
1463 bytes
   Select Sound Blaster Pro 2 for both music and speech.  Also if you
get and option to set DMA channel, select the LOW DMA value, not the
high one.  If the speech is too soft, try fooling with the mixer
before entering the game.  Good Luck--
                            csc4jew@cabell.vcu.edu
Re: The 7th Guest and SB16
#545
Author: Postoffice Gateway
Date: Fri, 12 May 1995 00:00
53 lines
3666 bytes
Patrick Halke (patrick@zaphod.ruhr.de) wrote:
: Hi there !

: I've got a problem with the wonderful game "The 7th Guest" and my  
: SoundBlaster 16.

: Whenever there is played digitized speech, there is a very disturbing
: noise ('clack, clack, clack, ...'; maybe 600 times per minutes), except  
: the starting and ending sound.

: Unfortunately I'm very familiar with this sound, because I heard it  
: thousands of times when writing a small game with SoundBlaster/Pro support  
: on my SB16. It seems, that the 16bit card is not 100% compatible with the  
: 8bit cards :-(((.

: I've installed T7G as follows:

: Music Card: Adlib  (when selecting SoundBlaster or SB Pro 1/2, the          
:                     installer automatically sets SB Pro2 for music and      
:                     speech and you cannot change the speech card :-( )
: Speech Card: Soundblaster (when selecting SB Pro 1/2, the speech is too     
:                            soft :-( )

: My card has standard setup except IRQ is set to 7.

: I'm quite sure, that this has nothing to do with IRQ-, DMA- or Port- 
: Address conflicts (but tried IRQ 5 and 10 anyway :-)).

You've done the right things so far. I had exactly the same problem. Here 
is the solution that I came up with (probably not the only one - or even 
the best!).

The clicking sound seems to be associated with Cirrus Logig VESA Video 
cards. There seem to be three possible workarounds.

1.	Run the game in the lower resolution (MCGA?)
2.	Try running the game in a full screen DOS windows under Windows
3.	Prior to running the game, load the generic VESA driver supplied 
	with the game. It's on Disk2.

I'm using the third option. It's not perfect by any means, but the game 
plays (and sounds) good. In doing this I have, however, lost the music 
during the intro scene (New Game - you know, the violin and thunder bit). 
I experimented with the IRQ settings, and ended up changing the IRQ of my 
SB16 from 7 to 5 to accomodate T7G.Five is definately the best setting on 
my machine. I have a BBS number for ID in the US, and I'll post it when I 
find the bit of paper it's written on. I called the BBS, but there wasn't 
any patches for this problem as of May 95.

Hope this helps.

Mike
pagey@ozemail.com.au 
Re: The 7th Guest and SB16
#546
Author: Mark de Wit
Date: Fri, 19 May 1995 00:00
44 lines
3114 bytes
In <3ouc4s$d4q@oznet03.ozemail.com.au> amtadmin@ozemail.com.au (Postoffice Gateway) writes:

>Patrick Halke (patrick@zaphod.ruhr.de) wrote:
>: Hi there !

>: I've got a problem with the wonderful game "The 7th Guest" and my  
>: SoundBlaster 16.

>: Whenever there is played digitized speech, there is a very disturbing
>: noise ('clack, clack, clack, ...'; maybe 600 times per minutes), except  
>: the starting and ending sound.

[ compress ]

>You've done the right things so far. I had exactly the same problem. Here 
>is the solution that I came up with (probably not the only one - or even 
>the best!).

>The clicking sound seems to be associated with Cirrus Logig VESA Video 
>cards. There seem to be three possible workarounds.

>1.	Run the game in the lower resolution (MCGA?)
>2.	Try running the game in a full screen DOS windows under Windows
>3.	Prior to running the game, load the generic VESA driver supplied 
>	with the game. It's on Disk2.

>I'm using the third option. It's not perfect by any means, but the game 
>plays (and sounds) good. In doing this I have, however, lost the music 
>during the intro scene (New Game - you know, the violin and thunder bit). 

Read the FAQ for the 7th Guest!  It does mention the Cirrus Logic problem.
The problem is indeed a bug in the Cirrus Logic BIOS.  A solution which I
tried worked fine (until I got an updated BIOS) is to run the Paradise
vesa drivers located on the 2nd CD.  Paradise uses the CL chipset, and this
has always worked fine with me (no loss of sound, etc).
See if you can dig up the FAQ - it's good!  Sure was a lot of help for me!

Mark
--
Mark de Wit
University of Glasgow
935307de@udcf.gla.ac.uk
These opinions are my own, and have nothing to do with Glasgow University.
In fact, if Glasgow University knew about them, they'd strongly disagree!
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