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Article #1429

Android - dev - opengl mipmaping

#1429
From: Izee
Date: Wed, 17 Aug 2011 16:43
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Hello !

Il y a t-il des d�veloppeurs ici qui savent se servir d'openGL.

J'ai un bug avec le mipmaping de textures compress�es (ETC1).

Il faut envoyer tous les mipmap possible, avec des tailles successives /2 
(ex: 64x64, 32x32, 16x16, 8x8, 4x4, 2x2, 1x1...).

ca c'est la th�orie. En pratique, une texture ETC1 doit avoir une taille 
multiple de 4. Du coup on s'arrete a combien ? tous les essais possibles 
sont infructueux a l'heure actuelle !
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From: "Izee" <smf>
Newsgroups: fr.comp.os.android
Subject: Android - dev - opengl mipmaping
Date: Wed, 17 Aug 2011 18:43:07 +0200
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