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Article #127Re: Teksturowanie terenu
From: MadLamer
Date: Thu, 11 Mar 2004 13:35
Date: Thu, 11 Mar 2004 13:35
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mozesz podzielic teren na fragmenty, dla kazdego zbindowac 4 textury (no lub wiecej jak masz radka :D) i przy pomocy np. kolorow z diffusa robic przejscia miedzy nimi (we fragment programie) mozesz tez zbic 4 duze (2048x2048 powiedzmy) textury, typu piasek, skala, trawa, snieg i w zaleznosci od wysokosci na heightmapie robic przejscia miedzy nimi (rowniesz vertex/fragment program friendly :D)
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X-Google-Language: POLISH,ASCII-7-bit X-Google-Thread: 1162ab,6e2504b5834c3945 X-Google-Attributes: gid1162ab,public X-Google-ArrivalTime: 2004-03-11 05:31:28 PST Path: arc1-ca.pugleaf.net!archiver1.google.com!news2.google.com!news.maxwell.syr.edu!newsfeed.tpinternet.pl!atlantis.news.tpi.pl!news.tpi.pl!not-for-mail From: "MadLamer" <spam@go_a_hell.org> Newsgroups: free.pl.comp.games.development Subject: Re: Teksturowanie terenu Date: Thu, 11 Mar 2004 14:35:18 +0100 Organization: tp.internet - http://www.tpi.pl/ Lines: 11 Message-ID: <c2ppre$623$1@nemesis.news.tpi.pl> References: <c2pb1l$h6u$1@nemesis.news.tpi.pl> NNTP-Posting-Host: krakow.realitypump.pl X-Trace: nemesis.news.tpi.pl 1079012014 6211 62.181.185.228 (11 Mar 2004 13:33:34 GMT) X-Complaints-To: usenet@tpi.pl NNTP-Posting-Date: Thu, 11 Mar 2004 13:33:34 +0000 (UTC) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106