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Article #127

Re: Teksturowanie terenu

#127
From: MadLamer
Date: Thu, 11 Mar 2004 13:35
9 lines
1398 bytes
mozesz podzielic teren na fragmenty, dla kazdego zbindowac 4 textury (no lub
wiecej jak masz radka :D)
i przy pomocy np. kolorow z diffusa robic przejscia miedzy nimi (we fragment
programie)

mozesz tez zbic 4 duze (2048x2048 powiedzmy) textury, typu piasek, skala,
trawa, snieg
i w zaleznosci od wysokosci na heightmapie robic przejscia miedzy nimi
(rowniesz vertex/fragment program friendly :D)
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From: "MadLamer" <spam@go_a_hell.org>
Newsgroups: free.pl.comp.games.development
Subject: Re: Teksturowanie terenu
Date: Thu, 11 Mar 2004 14:35:18 +0100
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