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Article #43

Re: Definicje zmiennych funkcji OpenGL

#43
From: enneasix
Date: Wed, 02 Jun 2004 21:43
16 lines
1499 bytes
Dwukrotnie deklarujesz nazw� glBlendColor

> GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);

oraz

> PFNGLBLENDCOLORPROC glBlendColor = NULL;

Wystarczy sam typedef oraz ta druga linijka.

Najlepiej �ci�gnij sobie najnowsz� wersj� pliku "glext.h"
ze strony nvidii. zawiera ona typedefy do wszystkich
funkcji.
http://cvs1.nvidia.com/inc/GL/
Wtedy w progamie wystarczy zdefiniowac zmienn� danego typu
(druga linijka)
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From: "enneasix" <enneasix@o2.pl>
Newsgroups: free.pl.comp.games.development
Subject: Re: Definicje zmiennych funkcji OpenGL
Date: Wed, 2 Jun 2004 23:43:32 +0200
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