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Article #64Re: Animacja grafiki 2D
From: fidyash
Date: Thu, 08 Jul 2004 07:14
Date: Thu, 08 Jul 2004 07:14
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1378 bytes
Postacie s� tworzone jako model 3d, nast�pnie na model s� nak�adane ko�ci i tworzone s� animacje poszczeg�lnych czynno�ci (chodzenia, brania itp). Stworzone animacje s� wsadzane do gry przy u�yciu renderera toonkowego. Pozdrawiam AW
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X-Google-Thread: 1162ab,3535b7612c025edc X-Google-Attributes: gid1162ab,public X-Google-Language: POLISH,Latin2 Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!news.glorb.com!news.icp.pl!news.ipartners.pl!newsfeed.gazeta.pl!feed.news.interia.pl!not-for-mail From: fidyash <fidyash@interia.pl> Newsgroups: free.pl.comp.games.development Subject: Re: Animacja grafiki 2D Date: Thu, 08 Jul 2004 09:14:39 +0200 Organization: INTERIA.PL -> http://www.interia.pl Lines: 9 Message-ID: <ccirtg$dp3$1@shodan.interia.pl> References: <cch6sk$hnm$1@nemesis.news.tpi.pl> NNTP-Posting-Host: kapsel.itam.zabrze.pl Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-2; format=flowed Content-Transfer-Encoding: 8bit X-Trace: shodan.interia.pl 1089270513 14115 212.106.188.93 (8 Jul 2004 07:08:33 GMT) X-Complaints-To: usenet@firma.interia.pl NNTP-Posting-Date: Thu, 8 Jul 2004 07:08:33 +0000 (UTC) In-Reply-To: <cch6sk$hnm$1@nemesis.news.tpi.pl> X-Accept-Language: pl, en-us, en User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; PL; rv:1.5) Gecko/20031007 X-Authenticated-User: fidyash % interia+pl