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Article #491

How to Make a Lamp Jump

#491
From: Duncan Elliott
Date: Fri, 21 Apr 1989 22:46
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             Electrical Engineering Computer Group
                     Cider Seminar Series

  The Design of Controllers for Articulated Figure Animation,
                 or "How to Make a Lamp Jump"

                              by
                     Michiel van de Panne
             Electrical Engineering Computer Group
                     University of Toronto

     Time: Friday, April 28, 1989, 12:05 --- Place: GB 220

       If  a  lamp  could  jump,  how  would  it  jump?  Motion
  synthesis  for  such  articulated  figures  is  traditionally
  performed by talented  animators  making  use  of  keyframing
  techniques.   A  new  method of synthesizing realistic motion
  for articulated figures will be presented. The  method  makes
  use  of  controllers  generating  suitable torques to drive a
  dynamic simulation of the object. Dynamic programming is used
  to design the controllers.

       Hopefully I can persuade a hopping lamp to attend, along
  with YOU and your insightful commentary and/or suggestions.

                          Coming Soon

Date         Who                              Topic

May 2   Tet Yeap        A Neural Network for Temporal Pattern Recognition
May 5   Prof. Wortman   Adventures in Concurrent Compilation


-- 
  Duncan Elliott, Dept. EE, University of Toronto, Toronto, Canada M5S 1A5
  dunc@eecg.toronto.edu  dunc@eecg.utoronto.ca  uunet!utai!eecg!dunc
  LAT: 43 39' 35.9"N  LON: 79 23' 41.7"W ELEVATION: 349.30          VE3PKD
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From: dunc@eecg.toronto.edu (Duncan Elliott)
Subject: How to Make a Lamp Jump
Message-ID: <89Apr21.184611edt.2400@godzilla.eecg.toronto.edu>
Organization: EECG, University of Toronto
Distribution: ut
Date: Fri, 21 Apr 89 18:46:03 EDT