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Article #8352

Re: PS2

#8352
From: sdfa
Date: Thu, 19 Oct 2000 00:00
62 lines
4598 bytes
I highly agree with this.  You can see with any system that has ever come out that
as the system has been around longer the graphics and gameplay get better and
better.  Just look at the games that came out originally with the PS.  Then look
at what is out there now and how much improvement there has been, bot hwith
in-game graphics and pre-rendered FMV.  Most of the improvement over the life span
of a gaming system comes not from the system, but from programmes learning better
ways to work with it and use the system.  Yes, the PS2 is, and I quote, "a bitch
to work with," but Sony is working hard to help with this.  They have even been
working with LucasArts and have been coming up with codes and patches for
programmes worldwide that are working with the system.  You want a good look at
what this system can do, just download the Metal Gear Solid 2 Sons of Liberty
movie (9min long) from Gamespot and take a look.  Most of what you see is all
gameplay graphics, and it is damn good!  Link for the trailer:
http://www.zdnet.com/gamespot/filters/products/0,11114,913941,00.html
I'll admit, the main reason I am sticking with playstation is the continuation of
the Final Fantasy Series to which I am extremely addicted.  Overall, I believe it
is a great system and what makes or breaks it is going to be what does with every
system, the games that come out for it.  Reason while the original PS is still
doing so well inspite of the N64 and the DC.  PS games rock.  N64 has great games
too and finally Sega has a product that is carring some good products (why all
their previous attempts flopped, the games sucked).  Sony already has a large
number of groups wanting to make games for the system and they are more that
willing to help.  I think we just have too many ney-sayers out there that don't
realize quality when they see it.

Erich Plondke wrote:

> Kevin Wilson <gt9532b@prism.gatech.edu> verily spake, saying:
>
> : What's wrong with the PS2 (in relation to the PS1 or DC)?
>
> There's nothing wrong with the PS2 in relation to the PS1.  In fact, your
> PS1 games will play on the PS2.  They both feature a MIPS core.
>
> There are some really nifty features in the PS2.  To make a long story
> short, it's MUCH better at doing graphics stuff.  The ``emotion engine''
> has a *WHOLE LOT* of power.  Like 10 Floating-Point Multiply-Accumulators,
> 4 Floating-Point Divide units, etc.  And a lot of the output of the EE
> can be sent directly to the processor that takes display lists and turns
> them into an image... the architecture is really pretty nice.
>
> Unfortunately, the EE is also very complex, and as it turns out people don't
> quite have the knack for programming for it yet.  The compilers aren't very
> good, and coding by hand isn't very easy.  This has been a classical problem
> for VLIWish systems, and for specialty systems.  Specialty VLIW systems are
> really, really bad in this regard.
>
> So, most PS2 games are not very impressive because they're basically PS1 games
> on a DVD disk, with maybe a few extra things thrown in.
>
> The architecture of the PS2 should provide for some really nice 3D games,
> however.  But some compiler technology or a good library needs to come
> along first.  But developers will need to (A) develop some nice libraries
> and (B) get some experience.
>
> If you're a compiler guy or other low-level programming type, I'm sure that
> some game companies would love to hire you to do EE programming!
>
> --
> Erich           | Amen! Praise and glory and wisdom and thanks and honor
> at wreck.org    | and power and strength be to our God for ever and ever.
>                 | Amen!  Rev 7:11-13
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