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Article #143Develop a chess program
From: Juergen Lang
Date: Mon, 16 Nov 1992 14:26
Date: Mon, 16 Nov 1992 14:26
19 lines
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1140 bytes
Hi everybody out there! I am developing a chessprogram for quite a while now. I have passed all basic problems like testing for illegal moves, making a tree list and so on. The program is now able to play "a game", but it is not too successful. My question is: I am searching for useable algorithms to improve: 1. Alpha-Beta pruning 2. Hashing 3. Valuation in certain situations. (stratetic moves). Does anybody know the 'Opfermann'-strategie of playing chess? Also I am interested to discuss cartain problems of playing chess and chess-programing with anybody who is interested in.
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arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!ira.uka.de!math.fu-berlin.de!news.th-darmstadt.de!rbg.informatik.th-darmstadt.de!chessShow Full Headers
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Newsgroups: gnu.chess Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!ira.uka.de!math.fu-berlin.de!news.th-darmstadt.de!rbg.informatik.th-darmstadt.de!chess From: chess@rbg.informatik.th-darmstadt.de (Juergen Lang) Subject: Develop a chess program Sender: news@news.th-darmstadt.de (The News System) Message-ID: <1992Nov16.152646@rbg.informatik.th-darmstadt.de> Date: Mon, 16 Nov 1992 14:26:46 GMT Nntp-Posting-Host: rbhp21.rbg.informatik.th-darmstadt.de Organization: TU Darmstadt Keywords: Just do it! Lines: 19