🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: gnu.chess
Article #2050

Re: CPUs at 30 Ghz in the year 2005

#2050
From: Henrik Gram
Date: Fri, 18 May 2001 15:11
25 lines
2650 bytes
anw@merlot.uucp (Dr A. N. Walker) wrote:

>	Summary:  if chess is to be solved, then realistically that
>will happen if [implausibly] there is a forced mate in 30 or so from
>the start that no-one has yet spotted, or [implausibly] there is a
>complete theory [compare Nim -- but chess seems "chaotic"] which
>no-one has yet spotted, or [only a little less implausibly] there is
>some completely unforeseen technology that speeds our computations up
>by factors of 10^30 and more.

In many positions, we (as in humans) can tell if it's draw, won or
lost, and that's not because we see all the moves to the end, but we
'can just see it' - you know the feeling.  We've learned some basic
rules, seen lots of such positions and have learned to generalize over
those to form new knowledge that we apply in positions that are
different.  We learn what is important to look at, and discard the
rest. 

If you teach a computer so it can do this, it would be a huge step in
the direction of 'solving' the game.  A 'dumb' brute force approach
isn't likely to succeed anytime soon as you and others have pointed
out, but why do we need to be dumb about it?  Work smarter, not harder
(shamelessly stolen from a workout-commercial ;-) 

-Henrik Gram
Technical Details
Message-ID: <3b053901.375889430@news>
Path: arc1-ca.pugleaf.net!archiver1.sj.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!npeer.kpnqwest.net!EU.net!Norway.EU.net!news.funcom.com!not-for-mail
References: <PnWM6.120400$2_.38189249@news3.rdc1.on.home.com> <9e1g6o$4fs$1@oprah.cc.utexas.edu> <9e39vk$n9n$1@oyez.ccc.nottingham.ac.uk>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f52e8,8df9b986ca792ae5
X-Google-Attributes: gidf52e8,public
X-Google-Thread: 1073e8,8df9b986ca792ae5
X-Google-Attributes: gid1073e8,public
X-Google-Thread: 10d71d,8df9b986ca792ae5
X-Google-Attributes: gid10d71d,public
X-Google-Thread: 110df2,8df9b986ca792ae5
X-Google-Attributes: gid110df2,public
X-Google-Thread: 1035ff,8df9b986ca792ae5
X-Google-Attributes: gid1035ff,public
X-Google-ArrivalTime: 2001-05-18 08:14:47 PST
Path: arc1-ca.pugleaf.net!archiver1.sj.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!npeer.kpnqwest.net!EU.net!Norway.EU.net!news.funcom.com!not-for-mail
From: henrikg@funcom.com (Henrik Gram)
Newsgroups: gnu.chess,rec.games.chess.analysis,rec.games.chess.computer,rec.games.chess.misc,rec.games.chess.politics
Subject: Re: CPUs at 30 Ghz in the year 2005
Date: Fri, 18 May 2001 15:11:56 GMT
Organization: Funcom Oslo AS
Lines: 26
Message-ID: <3b053901.375889430@news>
References: <PnWM6.120400$2_.38189249@news3.rdc1.on.home.com> <9e1g6o$4fs$1@oprah.cc.utexas.edu> <9e39vk$n9n$1@oyez.ccc.nottingham.ac.uk>
NNTP-Posting-Host: hawk2.funcom.com
X-Trace: araga.funcom.com 990198729 23595 193.71.100.110 (18 May 2001 15:12:09 GMT)
X-Complaints-To: bofh@funcom.com
NNTP-Posting-Date: 18 May 2001 15:12:09 GMT
X-Newsreader: Forte Free Agent 1.11/32.235