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Article #2197

Re: How about a Distributed Chess Engine?

#2197
From: Chip Piller
Date: Tue, 30 Jan 2001 14:29
33 lines
2378 bytes
Thanks, I'll take a look at it.
Chip

"Henrik Gram" <henrikg@funcom.com> wrote in message
news:3a7589d8.52038775@news...
> "Chip Piller" <chip.piller@spikebroadband.net> wrote:
>
> >I am in the planning stage of a distributed chess project.  The goal of
this
> >is to increase the performance of a chess program by running a chess
client
> >program on more than one networked computers.  The increased performance
is
> >to be achieved by distributing the work so that more positions can be
> >searched in the same amount of time.  The number of computers could be
> >potentially quite large, 10's, 100's, 1000's, ...  I realize that there
are
> >several design problems, such as tree pruning and hash to be worked out.
> >
> >Has anyone tried to do a distributed chess program?  Any suggestions
would
> >be appreciated, please be specific.  I plan to work on a linux version at
> >first but hopefully later (and with help) there can be multi platform
> >clients.  I also plan for this to be an open source/GPL project which is
why
> >I am posting this here.
>
> There's some (old) chess-program called zzzzzzz that uses PVM to do
> this.  You might want to take a look at that.  It's available via ftp
> to ftp.freechess.org in /pub/chess/Unix - among other places.
>
> -Henrik Gram
>
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From: "Chip Piller" <chip.piller@spikebroadband.net>
Newsgroups: gnu.chess
Subject: Re: How about a Distributed Chess Engine?
Date: Tue, 30 Jan 2001 09:29:29 -0500
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