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Article #2379

Re: How to program a machine to make pawn breaks

#2379
From: Philipp ClaรŸen
Date: Fri, 30 Jun 2000 00:00
21 lines
1621 bytes
Simon Waters wrote:

> I want to encourage (as white for example) e5, when I have a pawn on d5.
>
> If I give a bonus for having pawns on e5, d5, this only applies to the
> node at which I play e5. Since it is rapidly exchanged in most lines -
> the bonus doesn't apply in later evaluations.
>
> How do I get a passing feature into the evaluation - or must I get real
> sophisticated, identify position in which e5 is desirable, and then have
> a flag to get me a bonus for having played it? Then I have to look in
> the tree to see if I played it? Or maybe add to a positional bonus as
> the move is made?
>
> Any other approaches?
>
>         Simon

You could extend the search in such cases. For if the pawn break is correct,
if will result in a advantage, which will hopefully be recognized by the
extended search.
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From: Philipp ClaรŸen <classen_ph@hotmail.com>
Subject: Re: How to program a machine to make pawn breaks
Date: 2000/06/30
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