🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: gnu.chess
Article #2422

How to program a machine to make pawn breaks

#2422
From: Simon Waters
Date: Mon, 19 Jun 2000 00:00
15 lines
1352 bytes
I want to encourage (as white for example) e5, when I have a pawn on d5.

If I give a bonus for having pawns on e5, d5, this only applies to the
node at which I play e5. Since it is rapidly exchanged in most lines -
the bonus doesn't apply in later evaluations.

How do I get a passing feature into the evaluation - or must I get real
sophisticated, identify position in which e5 is desirable, and then have
a flag to get me a bonus for having played it? Then I have to look in
the tree to see if I played it? Or maybe add to a positional bonus as
the move is made?

Any other approaches?

	Simon
Technical Details
Message-ID: <394E17D7.8B52240E@wretched.demon.co.uk>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10d71d,7fd34dd7f1a3fc60,start
X-Google-Attributes: gid10d71d,public
From: Simon Waters <Simon.Waters@wretched.demon.co.uk>
Subject: How to program a machine to make pawn breaks
Date: 2000/06/19
Message-ID: <394E17D7.8B52240E@wretched.demon.co.uk>
X-Deja-AN: 636351986
Content-Transfer-Encoding: 7bit
X-NNTP-Posting-Host: wretched.demon.co.uk:193.237.109.203
X-Accept-Language: en
Content-Type: text/plain; charset=us-ascii
X-Complaints-To: abuse@demon.net
X-Trace: news.demon.co.uk 961419348 nnrp-06:28236 NO-IDENT wretched.demon.co.uk:193.237.109.203
Organization: Eighth Layer Limited
MIME-Version: 1.0
Reply-To: Simon@wretched.demon.co.uk
Newsgroups: gnu.chess