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Article #2422How to program a machine to make pawn breaks
From: Simon Waters
Date: Mon, 19 Jun 2000 00:00
Date: Mon, 19 Jun 2000 00:00
15 lines
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1352 bytes
I want to encourage (as white for example) e5, when I have a pawn on d5. If I give a bonus for having pawns on e5, d5, this only applies to the node at which I play e5. Since it is rapidly exchanged in most lines - the bonus doesn't apply in later evaluations. How do I get a passing feature into the evaluation - or must I get real sophisticated, identify position in which e5 is desirable, and then have a flag to get me a bonus for having played it? Then I have to look in the tree to see if I played it? Or maybe add to a positional bonus as the move is made? Any other approaches? Simon
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,7fd34dd7f1a3fc60,start X-Google-Attributes: gid10d71d,public From: Simon Waters <Simon.Waters@wretched.demon.co.uk> Subject: How to program a machine to make pawn breaks Date: 2000/06/19 Message-ID: <394E17D7.8B52240E@wretched.demon.co.uk> X-Deja-AN: 636351986 Content-Transfer-Encoding: 7bit X-NNTP-Posting-Host: wretched.demon.co.uk:193.237.109.203 X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@demon.net X-Trace: news.demon.co.uk 961419348 nnrp-06:28236 NO-IDENT wretched.demon.co.uk:193.237.109.203 Organization: Eighth Layer Limited MIME-Version: 1.0 Reply-To: Simon@wretched.demon.co.uk Newsgroups: gnu.chess