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Article #2885Communication to chess engines
From: Ulrich Kreichgauer
Date: Tue, 19 Jan 1999 00:00
Date: Tue, 19 Jan 1999 00:00
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1431 bytes
Hi, I have a question concerning the communication between Winboard and the chess engines (no matter which one...). I want to start a chess engine and communicate with this engine not using Winboard, but a self written program (using VBasic). I read lots of help files but don't know how to do it - seems that you have to use some WinAPIs like PeekNamedPike, GetNumberOfConsoleInputEvents, WaitForSingleObject or whatever. I think the information is hidden in the Winboard coding, but in the C training classes I dropped out after the malloc command... Does someone know how to do it and would give me a brief example (e.g. first you have to use Alpha with parameter Olga to get the information..., then start WinAPI Omega with parameter Boris, at the end you can leave the engine using Omicron Delta...) Thanx Ulrich
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,4507f6c786f2573d,start X-Google-Attributes: gid10d71d,public From: "Ulrich Kreichgauer" <ulrich.kreichgauer@sap-ag.de> Subject: Communication to chess engines Date: 1999/01/19 Message-ID: <7828cf$r3p$1@mailusr.wdf.sap-ag.de> X-Deja-AN: 434432570 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Complaints-To: newsmaster@sap-ag.de X-Trace: mailusr.wdf.sap-ag.de 916759759 27769 155.56.94.254 (19 Jan 1999 15:29:19 GMT) Organization: SAP AG NNTP-Posting-Date: 19 Jan 1999 15:29:19 GMT Newsgroups: gnu.chess