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Article #2885

Communication to chess engines

#2885
From: Ulrich Kreichgauer
Date: Tue, 19 Jan 1999 00:00
18 lines
1431 bytes
Hi,
I have a question concerning the communication between Winboard and the
chess engines (no matter which one...).
I want to start a chess engine and communicate with this engine not using
Winboard, but a self written program (using VBasic). I read lots of help
files but don't know  how to do it - seems that you have to use some WinAPIs
like PeekNamedPike, GetNumberOfConsoleInputEvents, WaitForSingleObject or
whatever.
I think the information is hidden in the Winboard coding, but in the C
training classes I dropped out after the malloc command...

Does someone know how to do it and would give me a brief example (e.g. first
you have to use Alpha with parameter Olga to get the information..., then
start WinAPI Omega with parameter Boris, at the end you can leave the engine
using Omicron Delta...)

Thanx
Ulrich
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From: "Ulrich Kreichgauer" <ulrich.kreichgauer@sap-ag.de>
Subject: Communication to chess engines
Date: 1999/01/19
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