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Article #31983-Dimensional Chess
From: Jennifer Glover
Date: Tue, 14 Apr 1998 00:00
Date: Tue, 14 Apr 1998 00:00
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1369 bytes
I am a computer science student at the University of Maryland and I want to write a program that plays 3 dimensional chess. I was going to use the rule system from Star Trek, but the creator of it does not support anything that does not support him (in other words, pays money), so I am looking for an alternate set of rules that I *can* use. I am not the world's best chess player and I have not really explored the area of chess variants before, so I am asking the opinions of the esteemed people on this newsgroup to help me out. Have any rule systems that you would love to see in a program? This will be a full featured program for my 3d graphics class with animation and movable perspective and I plan to go the freeware way with it on the web, so you would be supporting the internet community with your opinions, as well as helping me out. Jennifer Glover -- * Kill one person and you are branded a murderer. Kill thousands of people and you are hailed as a conqueror. *
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,3df4d8990f84192e,start X-Google-Attributes: gid10d71d,public From: jglover@wam.umd.edu (Jennifer Glover) Subject: 3-Dimensional Chess Date: 1998/04/14 Message-ID: <6h0bab$o8o@rac2.wam.umd.edu> X-Deja-AN: 344032745 Organization: University of Maryland, College Park Newsgroups: gnu.chess