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Article #3200Re: 3-Dimensional Chess
From: Simon Adkins
Date: Wed, 15 Apr 1998 00:00
Date: Wed, 15 Apr 1998 00:00
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I once built an eight tier chess, er, "cube" with planes of plexiglass. It looked cool as hell, but playability sucked. Moving a piece onto a different plane was really too complicated for me and my sibs; the vectors for diagonally moving pieces were always something we squabbled over and knight movement was a big headache. However, your post clicked something in my head that I had thought about but put away as too complicated: a three person chess game. As I had two sibs, we always tried to figure out ways we could all play against each other at the same time - must've cut apart and taped together a half dozen chessboards but nothing compelling ever came of them. How about this: take a chessboard, place another chessboard at a right angle to it, then place a third chessboard orthogonal to the other two. In other words, like the way they connected the planes in "Contact" to figure out the code. One plane or board for each player, with pieces arranged traditionally. Pieces would move as they would on a two-dimensional surface, but their playing surface would actually be bent by a third dimension. Let me know if this seems apropos. It's interesting enough that I might work on it myself!
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,3df4d8990f84192e X-Google-Attributes: gid10d71d,public From: Simon Adkins <sadkins@roanoke.edu> Subject: Re: 3-Dimensional Chess Date: 1998/04/15 Message-ID: <353516EE.1C92@roanoke.edu> X-Deja-AN: 344426089 Content-Transfer-Encoding: 7bit References: <6h0bab$o8o@rac2.wam.umd.edu> <3533be49.456008278@news.calpha.com> Mime-Version: 1.0 Reply-To: sadkins@roanoke.edu To: Jennifer Glover <jglover@wam.umd.edu> Content-Type: text/plain; charset=us-ascii Organization: The Radiation Lab Newsgroups: gnu.chess