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Article #3963

Chess-playing source

#3963
From: qwerty
Date: Sat, 22 Jun 1996 00:00
26 lines
1570 bytes
I would like to program a chess player for the pilot hand-held 
computer. I can do the interface stuff, but I would like an engine. 
Heck, I can even do some trivial minimax and pruning if someone will 
give me an algorithm to approximately evaluate board posistions. 

The problem is the hardware. The pilot is truly a handheld device, and 
I would like my program to run on the model which has as little as 
512K of RAM. This RAM serves as both long-term and short-term storage, 
so the application itself should take up no more than 64K and the 
memory requirements for making moves should fit in not much more than 
that.

It is my feeling that chess should be doable in this space, and that 
it probably has even been done. If anyone can point me to helpful 
source code in C, or even to pseudocode or code in another language, I 
would appreciate it.

(If this little thing can't play chess, at least it should be able to 
help you play. Is the part of Gnu that checks if moves are legal 
seperable?)

I don't read this newsgroup, so please reply to jquinn@cs.oberlin.edu. 
Thanks in advance for any help

James
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From: qwerty@wavi.com
Subject: Chess-playing source
Date: 1996/06/22
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