Article View: gnu.chess
Article #3963Chess-playing source
From: qwerty
Date: Sat, 22 Jun 1996 00:00
Date: Sat, 22 Jun 1996 00:00
26 lines
1570 bytes
1570 bytes
I would like to program a chess player for the pilot hand-held computer. I can do the interface stuff, but I would like an engine. Heck, I can even do some trivial minimax and pruning if someone will give me an algorithm to approximately evaluate board posistions. The problem is the hardware. The pilot is truly a handheld device, and I would like my program to run on the model which has as little as 512K of RAM. This RAM serves as both long-term and short-term storage, so the application itself should take up no more than 64K and the memory requirements for making moves should fit in not much more than that. It is my feeling that chess should be doable in this space, and that it probably has even been done. If anyone can point me to helpful source code in C, or even to pseudocode or code in another language, I would appreciate it. (If this little thing can't play chess, at least it should be able to help you play. Is the part of Gnu that checks if moves are legal seperable?) I don't read this newsgroup, so please reply to jquinn@cs.oberlin.edu. Thanks in advance for any help James
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,925336d83c7827a3,start X-Google-Attributes: gid10d71d,public From: qwerty@wavi.com Subject: Chess-playing source Date: 1996/06/22 Message-ID: <31CC59EC.73EB@wavi.com> X-Deja-AN: 161644125 content-type: text/plain; charset=us-ascii organization: Sirius Connections mime-version: 1.0 newsgroups: gnu.chess x-mailer: Mozilla 2.01 (Macintosh; I; PPC)