Article View: gnu.chess
Article #4011Data structures
From: Paul Connor x5-8318
Date: Wed, 20 Mar 1996 00:00
Date: Wed, 20 Mar 1996 00:00
6 lines
682 bytes
682 bytes
I want to create a computerized, two player chess game and am searching for strategies for implementing the rules of chess. I've tried to examine the gnu code, but frankly, I get lost very quickly. Any pointers are greatly appreciated. - Paul
Technical Details
Message-ID:
<4io635$dkg@news.jhu.edu>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,6aa883b7323f1d16,start X-Google-Attributes: gid10d71d,public From: pconnor@ishtar.med.jhu.edu (Paul Connor x5-8318) Subject: Data structures Date: 1996/03/20 Message-ID: <4io635$dkg@news.jhu.edu> X-Deja-AN: 143227391 organization: HCF - Johns Hopkins University, Baltimore, Maryland, USA keywords: Chess Algorithm Data structures newsgroups: gnu.chess