🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: gnu.chess
Article #4011

Data structures

#4011
From: Paul Connor x5-8318
Date: Wed, 20 Mar 1996 00:00
6 lines
682 bytes
I want to create a computerized, two player chess game and am searching
for strategies for implementing the rules of chess.  I've tried to
examine the gnu code, but frankly, I get lost very quickly.  Any pointers 
are greatly appreciated. 

- Paul
Technical Details
Message-ID: <4io635$dkg@news.jhu.edu>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10d71d,6aa883b7323f1d16,start
X-Google-Attributes: gid10d71d,public
From: pconnor@ishtar.med.jhu.edu (Paul Connor x5-8318)
Subject: Data structures
Date: 1996/03/20
Message-ID: <4io635$dkg@news.jhu.edu>
X-Deja-AN: 143227391
organization: HCF - Johns Hopkins University, Baltimore, Maryland, USA
keywords: Chess Algorithm Data structures
newsgroups: gnu.chess