Article View: gnu.chess
Article #4013Re: Data structures
From: Kevin Clarke
Date: Wed, 20 Mar 1996 00:00
Date: Wed, 20 Mar 1996 00:00
23 lines
1497 bytes
1497 bytes
Paul Connor x5-8318 wrote:
>
> I want to create a computerized, two player chess game and am searching
> for strategies for implementing the rules of chess. I've tried to
> examine the gnu code, but frankly, I get lost very quickly. Any pointers
> are greatly appreciated.
>
> - Paul
check the following site
http://www.via.nl/users/pve/chess/programming.html
--
| Kevin J. Clarke |
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| Lockheed Martin |
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,6aa883b7323f1d16 X-Google-Attributes: gid10d71d,public From: Kevin Clarke <clarke@escmail.orl.mmc.com> Subject: Re: Data structures Date: 1996/03/20 Message-ID: <3150752C.7918@escmail.orl.mmc.com> X-Deja-AN: 143389770 references: <4io635$dkg@news.jhu.edu> content-type: text/plain; charset=us-ascii organization: Lockheed Martin -- Orlando InterNetNews site mime-version: 1.0 newsgroups: gnu.chess x-mailer: Mozilla 2.0 (X11; I; HP-UX A.09.05 9000/712)