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Article #4017

Re: WORLD WIDE WEB'S INTERACTIVE PLAY-BY-E-MAIL CHESS GAME

#4017
From: Benjamin J. Tilly
Date: Fri, 22 Mar 1996 00:00
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In article <sergey.171.006368B9@newgalaxy.com>
sergey@newgalaxy.com (Sergey Serebryakov) writes:

> We have designed an attractive chess game environment on WWW,
> where people from all over the world can access and play on
> daily tournaments on our Web server.
> 
> Check it out at:
> 
> http://www.newgalaxy.com/cyberchess
> 
> Enjoy !

The last that I checked they were not following proper chess rules.
(You have to actually take the king, making many stalemates actually
wins. I don't know whether they included rules like en passent either.)

I sent them a list of the rules that I was concerned about, they have
not gotten back to me.

Incidentally is there any interest in getting postal games on the chess
servers? Make it so that either can adjourn the game at any time, and
if it is your move then you can make it at any time. (It spends its
time in the stored section.) That way you can get the pace of postal,
but if you happen to know your next 3 moves (eg the first 3 moves of
the game, you know what opening you want...) and can get the other
person then you can save a few days.

Add a rule about responding to new moves in some given (pre-agreed upon
time) or else you can flag.

And voila!

Ben Tilly
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From: Benjamin.J.Tilly@dartmouth.edu (Benjamin J. Tilly)
Subject: Re: WORLD WIDE WEB'S INTERACTIVE PLAY-BY-E-MAIL CHESS GAME
Date: 1996/03/22
Message-ID: <4issjr$6ev@dartvax.dartmouth.edu>
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references: <sergey.171.006368B9@newgalaxy.com>
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organization: Dartmouth College, Hanover, NH
newsgroups: gnu.chess,rec.games.chess.play-by-email,rec.games.chess.misc,rec.games.chess.computer