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Article #4109A weaker GNU chess?
From: jwhite
Date: Wed, 28 Feb 1996 00:00
Date: Wed, 28 Feb 1996 00:00
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1444 bytes
I have what may be a heretical question for this group: What is the 'best' way to make gnuchess play a weaker game? I am currently learning to play chess (yeah, old dogs and new tricks) and I like the gnuchess/xboard combination. The rec.games.chess.computer FAQ suggests setting your software so that you win about 25% of the time when learning. I am a _long_ way from beating gnuchess 25% of the time with the default settings. I know that gnuchess' game weakens with less time and/or less search depth, but is there a way to apply this in well-behaved and predictable manner (that is what I mean by 'best')? I mean, giving gnuchess 20 sec per move vs 10 sec per move is not likely to make it play twice as strong (if I understand how these things work), nor is limiting its depth to 10 plys vs 5. Any other parameters to adjust? A table of parameter settings vs relative strength would do the trick. (I've read the FAQ and the docs with gnuchess and looked around the Web a bit and didn't see anything about this.) Thanks for any help, Joel
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,f241d2a56877ee5b,start X-Google-Attributes: gid10d71d,public From: jwhite@opal.tufts.edu Subject: A weaker GNU chess? Date: 1996/02/28 Message-ID: <1996Feb28.093641@opal.tufts.edu> X-Deja-AN: 141496048 distribution: world organization: Tufts University - Medford, MA newsgroups: gnu.chess