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Article #4109

A weaker GNU chess?

#4109
From: jwhite
Date: Wed, 28 Feb 1996 00:00
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I have what may be a heretical question for this group:

What is the 'best' way to make gnuchess play a weaker game?

I am currently learning to play chess (yeah, old dogs and new tricks) and I 
like the gnuchess/xboard combination.  The rec.games.chess.computer FAQ
suggests setting your software so that you win about 25% of the time when
learning.  I am a _long_ way from beating gnuchess 25% of the time with the
default settings.  I know that gnuchess' game weakens with less time and/or
less search depth, but is there a way to apply this in well-behaved and 
predictable manner (that is what I mean by 'best')?  I mean, giving gnuchess 20
sec per move vs 10 sec per move is not likely to make it play twice as strong
(if I understand how these things work), nor is limiting its depth to 10 plys
vs 5.  Any other parameters to adjust?  A table of parameter settings vs
relative strength would do the trick.

(I've read the FAQ and the docs with gnuchess and looked around the Web a bit
and didn't see anything about this.)

Thanks for any help,

Joel
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From: jwhite@opal.tufts.edu
Subject: A weaker GNU chess?
Date: 1996/02/28
Message-ID: <1996Feb28.093641@opal.tufts.edu>
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organization: Tufts University - Medford, MA
newsgroups: gnu.chess