Article View: gnu.chess
Article #5213Flag.easy, thinking on opponents time
From: Roger Uzun
Date: Wed, 19 Jan 1994 09:53
Date: Wed, 19 Jan 1994 09:53
20 lines
1446 bytes
1446 bytes
In my tests with 4PL64, it seems the flag.easy, to enable/disable the computers thinking during the opponents time, is not very useful. It seems the searchs take about the same amount of tiime whther or not gnuchess was thinking about the opponents response or not. Maybe it is a bug, or something I butchered, but is thinking on the opponents time real useful to 4PL64? Shouldn't gnuchess just save the move, and if it predicted it correctly and can live with the best score, and has enough ply, just make the move it was thinking about, given that is guessed the opponents choice correctly. Can someone tell me if flag.easy does much to help UChess at all in 4PL64? I do not think it does as it currently is implemented. -Roger -------------------------------------------------------------- bix: ruzun NET: uzun@crash.cts.com
Technical Details
Message-ID:
<1994Jan19.015343.16152@crash>Path:
arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!cs.utexas.edu!uunet!news.sprintlink.net!crash!uzunShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,4757c9a8fb308931,start X-Google-Attributes: gid10d71d,public X-Google-ArrivalTime: 1994-01-19 08:02:20 PST Newsgroups: gnu.chess Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!cs.utexas.edu!uunet!news.sprintlink.net!crash!uzun From: uzun@crash.cts.com (Roger Uzun) Subject: Flag.easy, thinking on opponents time Organization: CTS Network Services (CTSNET/crash), San Diego, CA Date: 19 Jan 94 01:53:43 PST Message-ID: <1994Jan19.015343.16152@crash> Lines: 20